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A jam submission

Foolish OrdersView game page

FORWARD! Retreat… FORWARD! Retreat… FORWARD! Retreat…
Submitted by panchenko — 11 hours, 23 minutes before the deadline
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Foolish Orders's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#2913.1113.111
Overall#3223.2963.296
Presentation#3373.4443.444
Originality#3483.3333.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
I really like the level of silliness that I created, and how the king's army goes back and forth a bunch of times while being beaten.

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Comments

Submitted(+1)

It was extremely fun until I couldn't get to the next round

Developer

Hi. Yes, there's a known bug in the game. You can check it in a game description to move forward, if you want to. Sorry ;C

Submitted(+1)

no prob, it happens! It's a good game though

Submitted(+2)

I really liked the idea of baiting the enemy king based on how much gold you had, but there were two things that took me a while to figure out:

  1. Initially I didn't understand why the level kept resetting when I bought all the upgrades and the enemy army didn't move. Once I realized it was because the timer ran out, I started paying attention to that, but a game over screen with "You didn't beat the enemy in time" would help fix this issue. Also I noticed a subtle bell that plays when you're running low on time, but a ticking clock and highlighting the time in read might draw that to the attention of the player more clearly.
  2. After I figured out the time thing, I stopped buying units to bait out the army, but my money didn't tick up even though the gold slider made it across. That's when I realized I had to actually buy the hay/mineral units to make money each tick. A little icon next to each of these money generating units ("+ 2 gold each turn") or something like that might help avoid that issue.

The voice acting made me laugh (it's so goofy) and the art was silly and felt right out of an early 2000s flash game. Some things about the presentation were oddly funny too, like how the windmill keeps oscillating back and forth and the bushes move like they're fish or algae. I really enjoyed this once I got going, nice job :) 

Submitted(+1)

Pretty silly and chill game. I enjoyed my time with it.

Developer(+1)

There is a bug in the game that will not let you into the next level. To avoid it, you need to complete the level AND listen to the speech with the fadeout transition WITHIN the timer. 

If the timer reaches 0 and you completed the level, but did not have time to listen to the speech or wait for the fadeout transition, then it will not allow you to continue. Sorry for the bug :С

Submitted(+1)

It stuck for me after the first level, nothing is happening. I like the kings voice

Submitted(+1)

very cool aproach. very silly art style i liked it. Minor bugs encountered

Submitted(+1)

Really creative take on tower defense, just wish it was easier to understand, I had a lot of trouble my first few attempts.

(+1)

Very interesting spin on the tower defense genre