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Gravity Acolyte's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #30 | 4.133 | 4.133 |
Presentation | #63 | 4.467 | 4.467 |
Overall | #118 | 3.867 | 3.867 |
Originality | #447 | 3.000 | 3.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
The art is very good in this one, also I made all the music myself and It isn't really that great but I'm still proud of it.
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Comments
I am very impressed by the controls! Very tight and precise.
Someone mentioned the similarities to Celeste and that is a compliment, love that game.
The level design was in this very difficult for me though, I feel that the purpose of coyote time is to give the player a little leeway for making the jumps. If utilising coyote time is required to make a jump then it kinda detracts from it. Though I don't mind if it would be designed that way for bonus collectibles for skilled players or later levels, but not required for progression in the first couple of levels. All the same, well done!
solid platformer with some very interesting levels. great art and audio as well.
the world is nice and small with many ways to go, and every room seems beatable from multiple directions. however, I encountered a few issues. I entered Undercut from the bottom-right, and the blue orb refused to be collected when I went up — I had to go back to the lower-right platform for it to count. also, I got softlocked by going up out of High Lookout, luckily I could just reset the level via pause menu.
the movement is very solid for the most part, but there’s a weird quirk with changing directions in mid-air. basically, you slow down faster in the air while not holding any directions, so it’s more efficient to release the directional input for a few frames before pressing the opposite direction. it’s similar to how Smash handles turning around when running on the ground, where it’s beneficial to release the stick for a frame before pushing it in the opposite direction, but I’m not sure if it’s intended here.
I found 11 orbs at first, so I had to go back for the kinda-hidden 12th (nice hint from the vents though). I really enjoyed figuring out that 12th orb, and I loved the ending!
This game gave some serious celeste vibes. So much so, that I did a quick google search just to make certain that it was in fact a different game. The sprite work really was all unique (and incredible), and the gameplay was swift, satisfying, and also challenging, I enjoyed the game a ton. I'm a huge celeste fan and this game checked all the boxes!
Hold on, how many endings are there? I got the romance ending.
Nice game, real celeste vibes
Really really great stuff here. Fantastic art, and the movement feels stellar. Would love to play more of this
he got cheese why doesnt he like it...
Your right to be prod of the art: the animation is very very smooth! It's impossible to not think about celeste when playing this game! congrats!
The controls feels super nice! Great job!
I love the art, it looks very nice!
Gameplay reminds me of fun celeste custom levels, it's a nice vibe !
Platformer controls could be a little better, also crystals do not persist on screen transistions :(
wow wow wow, so well put together with so much little details.
reminds me a lot of celeste. 10/10
Fellow custom music enjoy-er.
I did the bare minimum and am happy with the cheese.
Favorite level was "Momentum Conservation" (i think).