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A jam submission

Normality IncorporatedView game page

Submitted by Selaphiella — 1 hour, 46 minutes before the deadline
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Normality Incorporated's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#2983.1003.100
Overall#3603.2003.200
Presentation#3653.4003.400
Originality#4263.1003.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
The furries

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Comments

Submitted(+1)

The whole concept behind this is so freaking hilarious and fun at the same time! Don't ask any questions, go out there, get the targed and complete the mission! I really liked the idea of having the profile of the target you have to eliminate, and having to identify it, comparing to other characters it really gave me a Where's Waldo vibe but on a whole new level with a lot more quirkiness, I loved this game, funny to the core! 

Great job on the art and the sounds it really imersed me! 

Submitted(+1)

wow, what a hilarious experience that was! it was fun to listen into all the handler mission details and see how each mission plays into the whole chromatic aberration theme! the shit-posty nature of the circumstance at which these targets are chosen are very fun (i was DYING laughing at the Ravioli part)! the humor was on point, well done!

i think all of the art is really nice to look at, though im curious about the choice to make the gun low res while everything else in the 3d world is high res? my guess is that everything low res at first but then it made it hard to make out the details for the aberrants? nonetheless i like how the 3d assets look together and the 2d mission character portraits and UI look incredible nice work there!

the game loop is fun too! level 3 for me was the hardest because the map was reeeeaaaalllllyyyyy huge, it was hard to navigate and keep track of where i've already been (though this is just the opinion of someone with really bad memory xd). i see theres a map layout at the beginning of every mission, maybe using that to create a minimap of sorts and showing the character position on the map by normalizing the player position against the level bounds could have given more clarity there (though again this a game jam, so this is really just a small nitpick). other than that, i enjoyed picking out the aberrations, for me it was just the right difficulty and i really enjoyed rationalizing what could be different about them.

really nice game, had a good laugh! great work!

Submitted

oh no i killed acerol... Ravioli! Fun little challenge, filled with lots of shitpost-y meta humour that mostly hit. I liked how you used the wikipedia definition of planetary aberration because you couldnt figure out wtf it was (just like me!).

I'll reiterate that skipping over the lines and less frequent bweeping audio as you flick through dialogue lines would be nice.

Deeply unhinged game, thanks for making it!

Submitted (1 edit) (+1)

I really enjoyed playing your game!

The story is hilarious and the mechanics are entertaining. It would be nice to skip the dialogues, and still see the whole description text, but other than that I find it really well-made.

Shoutout for building it for Mac as well, I could play it at work in a break =))