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wow, what a hilarious experience that was! it was fun to listen into all the handler mission details and see how each mission plays into the whole chromatic aberration theme! the shit-posty nature of the circumstance at which these targets are chosen are very fun (i was DYING laughing at the Ravioli part)! the humor was on point, well done!

i think all of the art is really nice to look at, though im curious about the choice to make the gun low res while everything else in the 3d world is high res? my guess is that everything low res at first but then it made it hard to make out the details for the aberrants? nonetheless i like how the 3d assets look together and the 2d mission character portraits and UI look incredible nice work there!

the game loop is fun too! level 3 for me was the hardest because the map was reeeeaaaalllllyyyyy huge, it was hard to navigate and keep track of where i've already been (though this is just the opinion of someone with really bad memory xd). i see theres a map layout at the beginning of every mission, maybe using that to create a minimap of sorts and showing the character position on the map by normalizing the player position against the level bounds could have given more clarity there (though again this a game jam, so this is really just a small nitpick). other than that, i enjoyed picking out the aberrations, for me it was just the right difficulty and i really enjoyed rationalizing what could be different about them.

really nice game, had a good laugh! great work!