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Tower Topple's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #15 | 2.012 | 2.250 |
Technical Implementation | #17 | 2.683 | 3.000 |
Theme/Limitation | #18 | 2.795 | 3.125 |
Fun/Design | #18 | 2.683 | 3.000 |
Overall | #19 | 2.460 | 2.750 |
Graphics/Animation | #20 | 2.124 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
It is based on the physics of causing a tower to topple and my interpretation of the theme was to make the camera switch sides every turn
Team Size
Solo (1)
Engine
Unity
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Comments
Nice idea, but it's awkward to judge the trajectory from a fixed camera angle... which isn't the most interesting challenge.
Fun idea! I did like knocking over the towers and found myself sitting on levels for awhile, so it definitely kept my attention! I do think the arrow is a little hard to grasp, it felt very hard to judge when to shoot. I think having the arrow point towards the tower in 3D space would help make it a little less frustrating. Smart implementation to allow the player to cut the shot short! Nice work :)
Very fun once you get used to the trajectory of the box. Great number of levels for a game jam play time of 15 minutes. I especially liked the levels with large structures that you have to pelt in the same place a few times and then the whole structure topples :P
Fun game , i like it.
Really fun concept. I completed it haha so you're doing something right.
thank you!! i really appreciate it!
The arrow felt unintuitive to me, since it was pointing at the tower, but I didn't end up at the tower, and it could've done with some music, aside from that, I think it's a pretty decent game
i understand that, i think it's easier to get used to it if you think of the arrow being relative to the player not the tower, i also had tried to get some music but wasn't able to get anything i liked ready in time :(
but thanks a lot for the feedback!