This game is weird. I struggle to understand the mechanics and the AI. I would prefer if the AI was more predictable, but that is just me.
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Medusa’s Curse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music & Sound | #15 | 2.917 | 2.917 |
| Focus & Theme | #17 | 2.833 | 2.833 |
| Technical | #17 | 2.417 | 2.417 |
| X Factor | #17 | 2.500 | 2.500 |
| Fun & Design | #20 | 2.083 | 2.083 |
| Overall | #20 | 2.528 | 2.528 |
| Graphics & Animation | #22 | 2.417 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
What "8-Bit" restrictions did you use?
Extra such as palette sprite and tile limitations
Team Size
Trio (3)
Will you continue work on the game after the jam?
Yes - fun side project
How does your game apply the theme, Ancient History? (optional)
the game takes in Medusa
Which diversifiers did you use, if any? (optional)
One Room
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