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A jam submission

Saturday Night One ShotView game page

Roll initiative...
Submitted by Nakade — 1 day, 20 hours before the deadline
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Saturday Night One Shot's page


CriteriaRankScore*Raw Score

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Successful or Incomplete?


Did development of the game take place during the 7DRL Challenge week?


Is your game a roguelike or a roguelite?


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Really fun, reminds me of the OSR one-shots I used to run with my friends back in college. I really liked the interaction system which is a neat and accessible way of accessing more complicated interactions with enemies.


Great work. The artwork and game log are great. I don't like that you can walk on the monsters and need to choose attack instead.


This is a pretty charming game! I like the pen + paper aesthetic and the way the lines wiggle as you're moving through the dungeons, the actions log being the player and the GM saying things aloud, and the game's story. I felt immersed and could imagine myself and the GM sitting across from each other (at least until the end, that was a funny moment there). ;u;


People have already commented on the art style, but it truly is great!
In it's current state the game lacks a bit variety. Most enemies feel pretty similar and i didn't really bother with the bribing aspect since levelling up seemed like the better choice.

Rewarding the player by providing more and more bits to the story is a fun idea.
I like how you have written the GM Character to doubts themself while also making no sense of the dungeon.
I kind of expected the GM to turn into the final enemy by trying to make sure you can never leave the dungeon so you'll never stop playing, but a random fire dragon that almost one shot me did basically the same :D

It's a fun game! Good Job!


Love the style and the game feel. You nailed that.


Very classic. I like the graphics style. Good random level generation - feels rogue.