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7th Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #102 | 3.143 | 3.143 |
Overall | #120 | 2.571 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Incomplete
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike or a roguelite?
Yes
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Comments
Neat game! I liked the "items = HP" mechanic and the challenge of trying to poke at enemies with your swords while not getting hit by theirs while they all rotated around. I found myself getting lost in the large levels at times, but it wasn't a massive issue for me.
That was a cool game! I like the challenge of coordinating the predictable player attack vs the unpredictable enemy movement & their weapons. Also the benefit of damaging your sword makes it stronger, at the risk of you dying cause your hp is lower. I couldnt tell if the other equipment had special effects when blue. I think I would be nice to be able to rearrange them to best take advantage of that.
The levels were a bit too large for me, it was getting difficult to remember where I had already been, and a bit more variety in enemies and level layouts would be cool but overall great job!
Thank you,
that's some pretty good feedback!
I liked your game! The character sprite and combat were a lot of fun!
Some sound effects would go a long way and music for each dungeon would add a lot, but overall good work!