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The results have been published! Sticky

A topic by Slashie created 32 days ago Views: 107 Replies: 2
Viewing posts 1 to 2
HostSubmitted(+2)

Check them out here

Submitted

Big thanks to the reviewers! Would be nice if there was some way to send a thank you, especially to the third guy who seemed to like my game a lot.

Also the second reviewer said about my game 'great level manipulation' and 'this is not a roguelike nor a roguelite'... so I think he may be under the mistaken impression that the levels are custom-designed in some way, when in fact they are randomly generated. Is there any way to contact these reviewers to notify them about something like this?

Thanks. It is a truly mammoth task you and all the reviewers have accomplished.

Jam HostSubmitted

We intentionally semi-blind the review process.  This can be frustrating if they clearly missed some component.  OTOH, this is pretty good feedback to know what impressions are without the chance to clarify.  Most who play will not get the chance to debate the point :>

As for the second reviewer, if I were you I'd not readily conclude that they missed the procedural nature of your level generation.   Procedural level generation is neither necessary nor sufficient to make something a Roguelike.  It is hard for a platform, especially an abstract one, to get beyond "Roguelite".  And for many players out there, even achieving that level is questionable.

Using a real-time speed run approach is very non-roguelike - this undermines the tactical nature of roguelikes making it more twitch play.  I know with Jacob's Matrix I found that merely adding a wall-clock timelimit to a turn-based game completely changes *how* you play it.   The mechanics of Jacob's Matrix are extremely roguelike; but in practice it doesn't feel much like one.