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orange08

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A member registered Mar 24, 2014 · View creator page →

Creator of

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lol funny

New Record! 404

Most important was having the "clone" spell and the "turn into a gem" spell. I would just stay on a stage really long and keep making clones and turning them into gems. Unfortunately I got greedy at the end and was overwhelmed by huge numbers of spawning enemies :D

This game has a good bit of replayability.

can hardly believe I solved puzzle 14 without hints. tough, but fair!

puzzle 12 is the first one that doesn't seem fair (yeah, I got thru the "verbose" one without hints!)

antonyms for "preserved" make me think of "spoiled," "rotten", "decayed," etc. and after getting 100% hints I find that it's "revised"?? made no sense to me. still enjoying it tho

Cool, I'm on level 8 atm (haven't used any hints yet). Any reason why it doesn't automatically take you to the next puzzle after completing one and pressing Enter?

I've played a lot of scrabble and word games so I feel like I'm pretty good at this but I imagine a lot of people won't know what an antonym or anagram is. Anyway, great work!

Thank you. I wish there was a way to contact TimeWraith and see if he has made any more games. Right now I only know of 2, Xorpl and The Puppeteer.

Drop down into the purple lava area (the first hole in the ground you encounter), then when you get to the snow area don't go into the first green pipe you encounter, keep going further ahead and you will find another green pipe which leads to an alternate ending. It's true the other ending is just to follow one of the other paths and be pacifist.

There's actually 3 different endings IIRC, the other 2 aren't too bad. Let me know if you want hints.

this is kinda cool

thanks BHD,

if you want I can get you a link to Xorpl, it should still be on the yoyogames sandbox archive

Thank you for the nice comment, Teff!

I finally completed it!

Have to say I liked it a lot but towards the end the last 2 bones left were making me rage... because once you fail in your movement you basically just sit there 20 more seconds doing nothing until the game gives you a chance again in the same area.

I respect the graphics too. Nice work!

just played for a couple seconds, fun idea... when I have more time I'll try to play this through. I always like your adventure games. How do you manage to keep making games all the time? Glad you're able to stick with it... I keep getting distracted by other things.

New Record! 205 (my score upon completing the last level)

If I had known that was the last level I would have kept killing monsters and tried to increase my score even more.

It wasn't a serious problem. I had just ended my previous run because I was doomed, so the error message (which appeared after I tried to start a new game) just meant that I had to abort the game and then reopen it to play again. I've played more runs and haven't run into the error again yet.

I gave up on a game because I was going to die, and then when I tried to start a new game I got this message:

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object objGUI:

Unable to find instance for object index 103280

at gml_Object_objGUI_Draw_0

############################################################################################

gml_Object_objGUI_Draw_0 (line -1)

Very minor bug found:

-I had to click to revive a creature, but first I wanted to see what kind of tablet I had so I opened that part of the hud, when I hit the "close" button not only did it close the "tablets" hud thing, it also revived some creature that was directly where the "close" button was.


Also, I reached 91!

thanks I didn't realize I could use WASD

I appreciate the guts it takes to do such an unusual experiment with this clock mechanic. Risky in my eyes as a game developer, but definitely seems to have paid off since the game is quite fun.

My best score is 63

I got one of the spells that turns enemies into 5 point gems but eventually it got me :P

hey man this is really cool, i do get a kick out of the cartoony illustrations & expressions on the character.

Some ideas:
-maybe the swirl background on the menu could rotate a little bit faster, it might look cooler that way

-Is it possible to put an option in the settings for computer users so they don't have to swipe using the mouse, but instead just click in the direction they want to attack (you can display an arrow pointing towards the mouse from the wizard character, to show whether the mouse is pointing you up,down,left or right). I understand this game is primarily for mobile users so don't get too bogged down on this idea if you don't want to.

-Is there a reason you haven't put in any screenshake for when the player zaps enemies & uses spells to attack them? It just seems like that would make me feel more powerful if the whole game shakes when I attack.

BTW these sound effects are pretty great. Will definitely be playing this game some more.

indeed they are, that's why it's important to frequently switch to your rifle when you are walking forward so you can see further ahead and see them before they see you. thanks for the donation!! :) P.S. there is a secret hidden in the menu

thank you my good man! I'm trying to add some other elements to make the game more interesting, will make a devlog post on the project when I update it so hopefully everyone will be notified. Appreciate your comments on the ledge clambering. In my opinion ledge clambering is perhaps the most beautiful feature to have in a platform game.

thank you for the comment. Sadly I haven't worked on it for a couple years

Microsoft Defender automatically deletes this as soon as I download it, not sure exactly how to get around that. Did you use Game Maker or some other IDE? 

sweeeet, i might buy these sometime, although I would probably modify the colors since my graphics are usually a little more neon colored. Did you think about adding an explosion sound effect for each explosion in the YT video? :) Great work fawful

thank you, its been a few years and I realize there's some design problems like i may have made the levels too large. but thanks for commmenting! 

thanks for playing humaz! Do you ever try to reach the highest ranking in a level (Rank 11)? I'm just wondering are people content just to complete the missions successfully or if they are also trying to get the fastest times possible.

I've been meaning to make a record speedrun of my own, just haven't gotten around to it yet :P

Big thanks to the reviewers! Would be nice if there was some way to send a thank you, especially to the third guy who seemed to like my game a lot.

Also the second reviewer said about my game 'great level manipulation' and 'this is not a roguelike nor a roguelite'... so I think he may be under the mistaken impression that the levels are custom-designed in some way, when in fact they are randomly generated. Is there any way to contact these reviewers to notify them about something like this?

Thanks. It is a truly mammoth task you and all the reviewers have accomplished.

thank you humaz. For most of the development you had to hold down the grabbing key for about half a second before you would fully acquire the block. I realized at the end this made it more tedious than it had to be so I switched it to be instant. :)

thank you Mukky, glad you enjoyed it :)

a nice golf game, the aiming was kind of weird to figure out at first... but I enjoyed playing, however I never encountered any powerups or anything and I feel like I'm missing something. Are there hidden powerups somewhere that would increase your hitting power?

I liked all of the graphics(I appreciate that you didn't use ASCII characters like everyone else), except I found the font hard to read. Nice little prototype.

Thanks! The game is quite simple, but my hope is that speedrunning will make for an additional optional challenge... since the levels are randomly generated there's a lot of luck involved but that goes for any RogueLike game :)

Yesterday I made a tutorial level and the game menu. Today I made an ending "cutscene" and a victory screen to show your final time.
The game is semi-finished, so today & tomorrow(my last day) I'll be polishing up things like the menu, etc and consider adding another obstacle or 2 into the game levels. The goal in the game is to complete 7 procedurally generated levels as fast as possible.

I'm working on a platformer with generated levels where you can pick up blocks and move them around. Each level has 16 emerald gems you have to collect to go through the exit to the next level. Some of the blocks have special attributes and are either dangerous, or helpful, or both. Comments/Critique welcome.


Hello, everyone. I'm pretty sure I've never participated in this before but I might this year.

I've been brainstorming and I'm thinking of making a roguelike-esque game that does not have a turn-based system, but is instead constant like in most games, like in Spelunky for instance. I'm hoping this would be alright with the rules, just let me know if not.

cheers,

Thank you sir. I appreciate all the feedback. Level 21 has 2 different routes, one easy and one hard, so yeah, you might think it's a route to an easter egg but it's just the 2nd entrance that leads to the spike. Thanks for playing and commenting!

really sorry if it still isn't working, I usually use keyboard myself so when I started adding controller support to my games I bought an xbox 360 controller for testing and so that's the only controller I can guarantee will work... although I don't understand why other controllers with the same kind of buttons and switches wouldn't work equally well.

I just tested it with my xbox 360 controller and it worked fine. What type of controller are you using? Maybe the USB port on your computer isn't working, can you try plugging the controller into a different USB port?

You just go to the options menu and switch to the xbox controller  on the controls setting.