lol funny
orange08
Creator of
Recent community posts
New Record! 404
Most important was having the "clone" spell and the "turn into a gem" spell. I would just stay on a stage really long and keep making clones and turning them into gems. Unfortunately I got greedy at the end and was overwhelmed by huge numbers of spawning enemies :D
This game has a good bit of replayability.
Cool, I'm on level 8 atm (haven't used any hints yet). Any reason why it doesn't automatically take you to the next puzzle after completing one and pressing Enter?
I've played a lot of scrabble and word games so I feel like I'm pretty good at this but I imagine a lot of people won't know what an antonym or anagram is. Anyway, great work!
Drop down into the purple lava area (the first hole in the ground you encounter), then when you get to the snow area don't go into the first green pipe you encounter, keep going further ahead and you will find another green pipe which leads to an alternate ending. It's true the other ending is just to follow one of the other paths and be pacifist.
I finally completed it!
Have to say I liked it a lot but towards the end the last 2 bones left were making me rage... because once you fail in your movement you basically just sit there 20 more seconds doing nothing until the game gives you a chance again in the same area.
I respect the graphics too. Nice work!
I gave up on a game because I was going to die, and then when I tried to start a new game I got this message:
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object objGUI:
Unable to find instance for object index 103280
at gml_Object_objGUI_Draw_0
############################################################################################
gml_Object_objGUI_Draw_0 (line -1)
Very minor bug found:
-I had to click to revive a creature, but first I wanted to see what kind of tablet I had so I opened that part of the hud, when I hit the "close" button not only did it close the "tablets" hud thing, it also revived some creature that was directly where the "close" button was.
Also, I reached 91!
hey man this is really cool, i do get a kick out of the cartoony illustrations & expressions on the character.
Some ideas:
-maybe the swirl background on the menu could rotate a little bit faster, it might look cooler that way
-Is it possible to put an option in the settings for computer users so they don't have to swipe using the mouse, but instead just click in the direction they want to attack (you can display an arrow pointing towards the mouse from the wizard character, to show whether the mouse is pointing you up,down,left or right). I understand this game is primarily for mobile users so don't get too bogged down on this idea if you don't want to.
-Is there a reason you haven't put in any screenshake for when the player zaps enemies & uses spells to attack them? It just seems like that would make me feel more powerful if the whole game shakes when I attack.
BTW these sound effects are pretty great. Will definitely be playing this game some more.
thank you my good man! I'm trying to add some other elements to make the game more interesting, will make a devlog post on the project when I update it so hopefully everyone will be notified. Appreciate your comments on the ledge clambering. In my opinion ledge clambering is perhaps the most beautiful feature to have in a platform game.
Big thanks to the reviewers! Would be nice if there was some way to send a thank you, especially to the third guy who seemed to like my game a lot.
Also the second reviewer said about my game 'great level manipulation' and 'this is not a roguelike nor a roguelite'... so I think he may be under the mistaken impression that the levels are custom-designed in some way, when in fact they are randomly generated. Is there any way to contact these reviewers to notify them about something like this?
Thanks. It is a truly mammoth task you and all the reviewers have accomplished.
a nice golf game, the aiming was kind of weird to figure out at first... but I enjoyed playing, however I never encountered any powerups or anything and I feel like I'm missing something. Are there hidden powerups somewhere that would increase your hitting power?
I liked all of the graphics(I appreciate that you didn't use ASCII characters like everyone else), except I found the font hard to read. Nice little prototype.
Yesterday I made a tutorial level and the game menu. Today I made an ending "cutscene" and a victory screen to show your final time.
The game is semi-finished, so today & tomorrow(my last day) I'll be polishing up things like the menu, etc and consider adding another obstacle or 2 into the game levels. The goal in the game is to complete 7 procedurally generated levels as fast as possible.
I'm working on a platformer with generated levels where you can pick up blocks and move them around. Each level has 16 emerald gems you have to collect to go through the exit to the next level. Some of the blocks have special attributes and are either dangerous, or helpful, or both. Comments/Critique welcome.
Hello, everyone. I'm pretty sure I've never participated in this before but I might this year.
I've been brainstorming and I'm thinking of making a roguelike-esque game that does not have a turn-based system, but is instead constant like in most games, like in Spelunky for instance. I'm hoping this would be alright with the rules, just let me know if not.
cheers,
really sorry if it still isn't working, I usually use keyboard myself so when I started adding controller support to my games I bought an xbox 360 controller for testing and so that's the only controller I can guarantee will work... although I don't understand why other controllers with the same kind of buttons and switches wouldn't work equally well.