thanks for playing & commenting!
I think you can skip some of the intro text by pressing spacebar.
really cool, I had a lot of fun.
suggestions:
-Let W key also jump, this would make me much more comfortable with the controls
-Give players an option to switch so you can teleport with left click instead of right click
-I didn't get too far, level 10 I think, but I hope there will be some moving enemies that you can fight with using left click, everything is somewhat sterile in these first levels but it could be easily improved by some floating enemies or something that you can left click on
I can't wait to see the next version. Great job again with the sound, graphics, everything.
really cool!
I'm not sure I understand the control system. Maybe you could make it so you can just scroll thru your weapons by pressing Tab (like in halo CE). Also the shotgun controls are a bit peculiar to me since it doesn't reload (cycle) automatically.
Anyway I had a lot of fun and will play some more later. Don't get bogged down by all my critique because overall this is quite enjoyable.
New Record! 404
Most important was having the "clone" spell and the "turn into a gem" spell. I would just stay on a stage really long and keep making clones and turning them into gems. Unfortunately I got greedy at the end and was overwhelmed by huge numbers of spawning enemies :D
This game has a good bit of replayability.
Cool, I'm on level 8 atm (haven't used any hints yet). Any reason why it doesn't automatically take you to the next puzzle after completing one and pressing Enter?
I've played a lot of scrabble and word games so I feel like I'm pretty good at this but I imagine a lot of people won't know what an antonym or anagram is. Anyway, great work!
Drop down into the purple lava area (the first hole in the ground you encounter), then when you get to the snow area don't go into the first green pipe you encounter, keep going further ahead and you will find another green pipe which leads to an alternate ending. It's true the other ending is just to follow one of the other paths and be pacifist.
I finally completed it!
Have to say I liked it a lot but towards the end the last 2 bones left were making me rage... because once you fail in your movement you basically just sit there 20 more seconds doing nothing until the game gives you a chance again in the same area.
I respect the graphics too. Nice work!
I gave up on a game because I was going to die, and then when I tried to start a new game I got this message:
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object objGUI:
Unable to find instance for object index 103280
at gml_Object_objGUI_Draw_0
############################################################################################
gml_Object_objGUI_Draw_0 (line -1)
Very minor bug found:
-I had to click to revive a creature, but first I wanted to see what kind of tablet I had so I opened that part of the hud, when I hit the "close" button not only did it close the "tablets" hud thing, it also revived some creature that was directly where the "close" button was.
Also, I reached 91!
hey man this is really cool, i do get a kick out of the cartoony illustrations & expressions on the character.
Some ideas:
-maybe the swirl background on the menu could rotate a little bit faster, it might look cooler that way
-Is it possible to put an option in the settings for computer users so they don't have to swipe using the mouse, but instead just click in the direction they want to attack (you can display an arrow pointing towards the mouse from the wizard character, to show whether the mouse is pointing you up,down,left or right). I understand this game is primarily for mobile users so don't get too bogged down on this idea if you don't want to.
-Is there a reason you haven't put in any screenshake for when the player zaps enemies & uses spells to attack them? It just seems like that would make me feel more powerful if the whole game shakes when I attack.
BTW these sound effects are pretty great. Will definitely be playing this game some more.
thank you my good man! I'm trying to add some other elements to make the game more interesting, will make a devlog post on the project when I update it so hopefully everyone will be notified. Appreciate your comments on the ledge clambering. In my opinion ledge clambering is perhaps the most beautiful feature to have in a platform game.