Play game
CATSTLE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #1 | 4.000 | 4.000 |
Aesthetics | #1 | 4.000 | 4.000 |
Fun | #10 | 3.500 | 3.500 |
Overall | #21 | 3.417 | 3.417 |
Scope | #21 | 3.000 | 3.000 |
Completeness | #23 | 3.500 | 3.500 |
Innovation | #88 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The controls work really well for this 3d perspective, fast and fun.
- Charming and fully realized dungeon crawler that mostly sticks to the tried and true. The one deviation on offer is a 1D movement interface that trades uncrossable wall tiles for uncrossable lava tiles, allowing the camera to swing around and maintain a ground level side view. The snaps, squashes, bumps, and bounces in animation and control are a feast of gamefeel. However, there are very few tactical options available to influence combat. This lack of options results in a trivial early game, and a boss fight that will succeed or not depending mostly on rng providing a friendly level.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes, started on sunday, ended on saturday night
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes, turnbased, permadeath and procedural levels.
Leave a comment
Log in with itch.io to leave a comment.
Comments
this is a interesting game! A combination of 2d and 3d what a amazing style! As a person who love playing games this is a new type of experience! The music is well done with amazing quality! The art is also amazing! I could see myself playing for hours and won't get bored! It is challenging in a not frustrating way but a interesting and exciting way. A also participated in the 7DLR game jam i would love it if you could try out my game! https://itch.io/jam/7drl-challenge-2020/rate/583221 and you can also check out my other games!
Very fun art and sound design! Nice work!
Dear Topatisen,
It was a great game and i found a "strategy" for the suris boss fight.
So when suris gets to stabbing distance, keep dealing damage until you are at 12 health,then get a fish(witch will pull you to max health) and repeat the process until no more fish are left.After that,suris should be at about 71 health, in witch then you just keep moving until suris keeps hitting traps, and then suris should be dead.
All in all, this game took me about 40 minutes to play and complete and I like this game a lot,so keep making awesome and creative games like this and one day you may just end up in the Microsoft office making the next hit game.
-The Fallen Star
Very good entry. Simple but efficient. Love the art.
Good work!
I love your art style!
Thank you!
Great looking game! I just wish there was a little more to the combat...
Thank you!
Yes, I definitely agree. I was planning to do some type of abilities/skill attacks, but I had to cut that feature unfortunately. But for the next roguelike that I do I will definitely put more time on the combat system to make sure that there's at least some strategy to it.
Very cute! Really love the art and the controls. Beating Suris with his own traps was very satisfying!
Thank you!
Give him a taste of his own medicine!
Cool concept, love the art style
Thank you!