Play dreamDreams of Collapse's itch.io page
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
- The core, innovative mechanic here -- the ability to re-generate a portion of the environment -- is intriguing, but it's not used to its potential here. Where this could be a radically game-changing abilty, enabling whole new ways to deal with challenges, in practice this is primarily used for redrawing walls when you are (quite literally) completely boxed in, simply to allow you to move forward. Occasionally you might use it to get rid of a bunch of baddies if you're overwhelmed, but that's not particularly reliable. Other than that, the thematic overlay is a cool idea, but a bit under utilized -- there's not much dream-like about the environment, though it is aestheticly pleasing. Music is good. Basically plays like a very simple standard RL. Ultimately, this is a promising concept, but the submission doesn't quite function as a proof of that concept. Would be interested to see it developed further.
- The game is promising and reasonably complete entry, but could be more polished. The mechanics, while interesting, are not explained in any way, game works slow, and animations take too much time, control scheme could be better.
Successful or Incomplete?
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes, all development of the game was during the week (Sunday evening to Sunday evening). It uses a procedural content generation library/tool that I had previously written.
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
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