Play gameCrypt of the Bone King's itch.io page
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
- A Roguelike version of Gridcannon where you shuffle lines of tiles and cast spells. The art style is fantastic and looks great. Controls work but are not particularly intuitive and take a lot of getting used to, especially since lots of actions require you to hold down the mouse button for a long time and the action you actually perform is very contextual. Often things do not work and it takes a bit of trial and error to work out why. There are quite a few complex rules in place which make playing the game a bit of a brainteaser, although beyond the challenge of figuring things out the actual gameplay isn't particularly enjoyable. Because spells are tied to location, the key to combat often seems to be to camp in a row/column with a useful spell and wait for the enemies to step into range. The necessity to arrange bone piles around specific directions of the exit is tedious and frustrating, especially since the exit seems to show up at the end of the 'deck' and this limits the ability to slide it to a suitable location. Adding to this, enemy movement doesn't always seem to be predictable so it can be difficult to maneuver them into the place you want them.
- The game was initially difficult to control and understand, but with some persistence I got to a point where things fell into place. There is a nice amount of depth to the gameplay so it was worth a play. The sliding dungeon row/column mechanic is fun, and I think would be fun to explore in a more traditional roguelike too.
Successful or Incomplete?
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
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