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Tinytouchtales

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A member registered Dec 12, 2014 · View creator page →

Creator of

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You can also play the released version on iOS or Android: http://www.enyo-game.com

Nice, thanks.

Thanks.

Yeah, there are a few UI/UX issues i could not solve in 1 week. If i make a post jam version i will improve that for sure.

Yeah, thanks a lot. Good idea with the secret end, definitely on my list now.

The idea is that tiles that move into the "side position" or decks, are moved below the the others. Meaning a tile with a character on can't be moved below another tile. The other case is when there is no tile in the side position on the other side of a row/column. Then a tile can't be moved further to the opposite side.

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Haha yeah, might be a bad idea to try that. (Obviously this kind of stuff needs to be fixed)

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Thanks!

Thanks for playing!

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Thanks, glad you like it despite the bug(s)! :D

Agreed!

Hey Gek, we'll see. It's a fun concept, but i have so many other things on my list right now.

Thanks for playing. Yes i'd like it be less arcane, but time was just too little to go deep on UX/UI polish. 

Thanks for playing. Yeah, 7 days is just too little do adress all the UX issues.

Nice, thanks for playing!

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Hey nice game, little trick for you: if you include this in your html file <header> you can get rid of the ugly border that the itch.io frame produces on Unity WebGL:

 <style>
html, body, div, span, applet, object, iframe,
h1, h2, h3, h4, h5, h6, p, blockquote, pre,
a, abbr, acronym, address, big, cite, code,
del, dfn, em, font, img, ins, kbd, q, s, samp,
small, strike, strong, sub, sup, tt, var,
b, u, i, center,
dl, dt, dd, ol, ul, li,
fieldset, form, label, legend,
table, caption, tbody, tfoot, thead, tr, th, td {
margin: 0;
padding: 0;
border: 0;
outline: 0;
font-size: 100%;
vertical-align: baseline;
background: transparent;
}
    </style>

Ah yes, thanks!

Ah yeah thanks, restart with caution i guess :D

The first turn is available to reposition your heroes, once you confirm the enemies will spawn. Icons on tiles only indicate where enemies will spawn next turn.

Move the horse back next to the carriage to start pulling it again.