Play gameSlayHack's itch.io page
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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SlayHack is a Rogue-lite card game. It's plot is similar to one of the popular games in the genre, although the game play is much different. SlayHack has a number of interesting twists in its mechanics, such as hunger and inventory. The game is complete, relatively polished, and *mostly* balanced, although there are ways to heavily exploit the mechanics since over time you can completely mold your deck to your liking. The game looks great aesthetically, has good music that doesn't get too repetitive, and the controls are very simple and easy to learn. The game has seven (?) levels and then loops into random levels where you can eventually fight the last boss multiple times. The game is fun to play and has several classes with different card selection and playstyles, so there is a good level of replayability.
A polished, RL card game. The player reveals the level's cards one by one -- some items, some enemies. Attacking and using items is accomplished by playing these cards from the hand. Card illustrations are stylized and neat. A spare but handsome UI makes most actions intuitive. Strategy differentiation is jump started with player character classes, which result in different starting decks. The traditional roster of expendable resources is elevated by clever interactions. Items swap values between resources, or use that resource's value to deal damage. Difficulty is balanced and, excepting how difficult it is to get rid of cards the player doesn't want, gameplay is well executed. A good candidate to refine further.
Slayhack is a rather polished deck building game that provides a decent challenge and a fair amount of fun. The graphics are very nicely done and the gameplay intuitive. The cards are well thought out and the upgrading system adds a satisfying tactical layer. Nothing radically new, but overall impressive for a week's work.
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