Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

This gameplay concept is awesome! I also very like this non-colorful graphic style. Is it inspired by some other titles (except Hand of Fate I did not like)? It would be cool to have such basic options like turn off music (not all sounds) and full screen mode. Is it going to have content updates? This game has potential to be sold for a small price and having mobile port. Keep up your great work. I will recommend it to my gaming friends who like roguelikes/dungeon crawlers/card games.

Thanks for your kind words! I intend to add an options menu in the short term; for now you can manually change it using the volume mixer of your OS (I know it's not ideal, sorry):. There will be content updates that add new characters (three planned), monsters, skills, traps, better balance and more. Right now the plan is to have the game available for free. As for inspirations, Cultist Simulator is an excellent title with a similar art style.

(+1)

Yes, I already used OS mixer, but would prefer to keep in-game sounds except music. There is also problem with music loop - it plays for a short time (less than a minute or something like that) and then there is unexpected gap for few seconds before next play. I did 3-5 runs with Tactican character and reached level 10 with heart boss (yay!), but had no idea how to win with that one to pass further, and yes I had upgraded deck with nice new ++ cards. Traps are things that I was also thinking about - when you found one, then small damage (not sure about mechanics how to prevent this, maybe some skill card to detect 1 trap card). The game started to remind me Runestone Keeper (nice minesweeper roguelite) and by thinking about it, you may consider mechanic to add cards with keys in the dungeon or on random levels. Keys can be used to open the door to the next level or open chest card with random gold or item card (one unlock skill card for rogue). Key could be alone card or appear after one of random enemy card is defeated. There could be also merchant card to buy only 1 of lets say 3 random cards. There is probably also save or auto-save option missing? More variety of enemies (vampire with vampiric drain to regenerate if no armor, and some enemy that attacks health directly with armor penetration) for levels 1-10 (I do not know what is later) would be nice update, since these ones are going to repeat often with each new run. Skill cards that come to my mind are memory card that resets all cards in hand, and duplicate card that duplicates chosen card in hand. Just some ideas that appeared during playing, because I just very like general mechanics of your game.

Great ideas! Some of them, like a spike trap and vampires, are actually in the latest version of the game but are currently disabled (the game needs a bit of tuning). There will be a mini expansion soon!