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A jam submission

NinjaRL/RevengeView game page

2019 7drl about ninja, stealth, revenge and blood
Submitted by Luca Giacometti — 3 days, 15 hours before the deadline
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Play NinjaRL2

NinjaRL/Revenge's itch.io page

Results

CriteriaRankScore*Raw Score
Completeness#662.8583.500
Fun#672.4493.000
Aesthetics#692.8583.500
Overall#762.3812.917
Scope#912.0412.500
Roguelikeness#942.4493.000
Innovation#1041.6332.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I was immediately charmed by the art style of this piece. The blocky ninja avatar and brick walls are very well rendered (and a surprise, given the comic-book style silhouette on the title page).  In fact, both the art style and the mechanics reminded me of Tiny Heist, which is a nice game to be in a category with.

    The mechanics in this ended up pretty limited. I found that the vast majority of my time was spent waiting in shadows, killing guards in much the same way over and over again. I used the abilities to either heal or make a get out of jail free smoke cloud, both very rarely.  I also think there is some bug fixing and polishing to be done with the samurai's movement mechanics, I was never exactly sure what could trigger their ? status, or clear it. And often while waiting near one they would just 4-5 places in a single move. I also think it would have been strategic to shorten the length of this version of the game. Eleven levels is a LOT when the mechanics don't change as you progress. This would have made a very tight 6 level game IMHO.

    I think the idea of a stealth-roguelike is super sound, and has a lot of design space, but I think this would have benefited from a) really nailing down the central search, alert mechanic of the samurai, and b) adding in more variety (in enemies? in abilities?) over the progression of levels.

  • Nice little game. Probably a bit too easy, but that's better than too difficult. The game is playable, can be won and lost.  Mechanics is simple, but working. I was mostly exploiting AI stupidity, but otherwise it would be impossible. Stealth mechanics tied to lightness was explored before, nothing new here. I can't call it a true roguelike, there is nothing in terms of character development or customization, so replayability is very low.

Successful or Incomplete?

Success

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Comments

Where can we see the code for this?

Developer

Are you trying to cheat? 8))))))) Just kidding!

The source code can be viewed directly in your browser by right clicking on the page and selecting "view source". I can upload the page and mark it as downloadable so you can have an offline version if you like.

You wrote the code to be in one file?

Developer

No, i wrote a mekefile that put all the source in one file and pack the image as a base64 so i don't have to mess with external file on itch.io. Maybe i'll take a look into that, but for the 7drl it worked quite nicely.

Submitted

I really enjoyed the stealth aspect, luring them out of the light to dispatch them quickly. Very cool!

Space bar on Firefox makes the page move down so I would avoid the fortune cookies lol.

Developer

OPS! i'll try to change it to Return tomorrow!! Sorry about that 8p

Developer(+1)

Changed the key to return, should be fine now. Thanks again!

Submitted

thats was very very good .. maybie a bit hard .. 

Developer

I know it may be hard at the start, but after some playtrough it should feel less and less hard. At the end you'll find it a little bit too easy ... tust me 8)

I'm thinking about something to make it easier but i can't find a way to not make it trivial ... any suggestion? As a full game it could help to have a tutorial level where samurai do not attack you, but i don't think i'll have time to implement it.

Submitted

thats an hard topic, the better choice its let the player choice the difficulty level at start (i dont know how you generate enemy )

with the difficulty level you decrease the enemy number .. 

Developer

Could work ... i can also scale down enemy strength by the difficulty level! Thanks a lot, will certainly add it if i'll continue developing it.