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Lost In Forest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #55 | 3.266 | 4.000 |
Completeness | #79 | 2.449 | 3.000 |
Fun | #83 | 2.041 | 2.500 |
Overall | #85 | 2.313 | 2.833 |
Innovation | #87 | 2.041 | 2.500 |
Scope | #91 | 2.041 | 2.500 |
Aesthetics | #106 | 2.041 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Completeness - 3. Aesthetics - 2.5. Fun - 2.5. Innovative - 2.5. Scope - 2.5. Roguelike - 4
Fairly impressive for building from scratch in C++ for a 7 day deadline. (I bookmarked the Pixel engine for the future).
It's a fairly traditional type of title, but that's fine.
If you're still interested in this project, I definitely encourage you to chip away on it. A few sound effects, and maybe a menu or two would help this idea out.
Thanks for submitting and hopefully you had some fun during the competition!
Based on the publication date and the game's scope and completeness, this seems to be a 1DRL rather than a 7DRL. For a 1DRL, it's not bad at all. It's winnable and losable, it has random level generation (as far as I can tell) and a variety of monsters, and in general, is done in good spirit. It's also an instantly understandable game - a very good thing for a 7DRL to be - and the level size is tuned just right that finding the princess tends to take enough time to feel like a reward, without making the game overstay its welcome.
As a 7DRL, though... I can't really say it brings anything interesting to the table. It's a game straight out of a tutorial, but has bugs even then (your view of level geometry always shows the last turn's state, bumping into walls takes a turn, level edges are invisible walls). Although the combat mechanics are not trivial, there's no indication that anything other than standard roguelike tactics are needed. It just doesn't do enough to really be much of a game.
Still, the skill that it takes to make this game in one day indicates the ability to make something pretty good in seven days. I'm looking forward to next year's contest already.
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Comments
Completeness - 3. Aesthetics - 2.5. Fun - 2.5. Innovative - 2.5. Scope - 2.5. Roguelike - 4
Fairly impressive for building from scratch in C++ for a 7 day deadline. (I bookmarked the Pixel engine for the future).
It's a fairly traditional type of title, but that's fine.
If you're still interested in this project, I definitely encourage you to chip away on it. A few sound effects, and maybe a menu or two would help this idea out.
Thanks for submitting and hopefully you had some fun during the competition!
many thanks for your comment ..
i choice always the most simplest solution, entity component system :
https://pastebin.com/9wcyRPny
the most simplest solution to build map (random walker ) && generate monster (simple % )
and the most simplest i find ""IA"" ;-) (hum ia .. hummm)