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A jam submission

Sands of Delirium (7DRL)View game page

A coffee-break roguelike for the 2019 7DRL Challenge.
Submitted by HoofedEar — 3 days, 6 hours before the deadline
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Sands of Delirium (7DRL)'s itch.io page

Results

CriteriaRankScore*Raw Score
Roguelikeness#553.2664.000
Overall#762.3812.917
Completeness#792.4493.000
Aesthetics#822.4493.000
Fun#832.0412.500
Innovation#872.0412.500
Scope#912.0412.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Completeness:
    At first, game looks complete and bug-free. Later, I started to see some quirks: fov that allows to see through walls, ai that blocks on walls, no idea if game is winnable.

    Aesthetics:
    Good: Sands of Delirium are very pleasant too look at: nice tiles, simple animations, some (2) sounds, game logo, and interactive starting screen. Bad: vi-keys only, [ESC] key quits without prompt.

    Fun:
    There are "fun" parts. Usually, dungeon generator creates interesting levels (but sometimes fails to deliver). Minimal UI (no hp bar, lack of gold counter) is nice twist. But the problem is that I don't know how to heal. There is no potions, time doesn't heal wounds, neither descending... I was trying to just avoid combat, but sometimes it's not possible. ...it could work well for more "high score - oriented" game - just descend as deep as possible and collect as much gold as you can. There are no high scores, thought.

    Innovation:
    Minimal UI is nice twist, and interactive starting screen is uncommon in roguelikes.

    Scope:
    Reasonable.

    Roguelikeness:
    99%

  • Nice looking and plays well, good effort!  Might be worth supporting non-hjkl movement keys in the future -- some folks don't like vi. :)

Successful or Incomplete?

Success

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