Play gameVisit Dicey Dungeons #7drl build's game page
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
Even with it's barebones visual style Dicey Dungeons is a lot of fun. There's a decent number of items and abilities available, which leads to some interesting choices when tweaking your build for the next enemy. Some of the enemies need some balancing — the Knight can suck you into a prolonged battle of shields, and the Yeti is almost unbeatable without a certain ability. Despite this I kept coming back until I beat it. Can't wait to see where the developer takes this.
I really enjoyed the game. You're right that you are onto something.
There are some obvious issues with completeness and polish, but it was fun and felt like an interesting new roguelike.
Finish it up so I can play it more :-)
Initially, when I realised I was being assaulted with a midi version of a Taylor Swift song I thought I entered hell. But under the blocks and nightmare bright basic visuals I found an actually pleasant and intriguing - if a little bit basic - battle system.
The battle system itself was clear and easy to use ( and easier on the eyes ), and rather fun! A good changeup from the usual "walk into enemy and hope the RNG is entirely on your side" of traditional roguelike fare. The only unpassable block I had to deal with was the Knight, who kept building its shield stat rather than doing anything else, making it impossible to actually bring down the shield. Of course, with improvement and mechanics balance this could be fixed.
Overall, enjoyable despite the broken Knight enemy, slightly eyebleed-bright graphics and inital blast of Taylor Swift. I hope to see an improved version in the future.
Successful or Incomplete?
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