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Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
Dr. Hallervorden is a fun, technically well made game. It has good balance and a clean attractive interface.
I love the different floors and how they each have a different theme and the generated levels do a good job of capturing that. I enjoy the flavor descriptions for the various rooms, it helps bring the game alive.
Sometimes I feel like there's a bit too much going on in the combat system (which then bleeds into the interface). There are a lot of values and things to consider while fighting and a lot of the time it feels like it doesn't matter that much, because as long as you don't die you can just rest to full. And if things go sideways you usually have tons of healing and stim potions to get you out trouble. As a result the UI, while very clean and nicely presented, can feel a bit dense and overwhelming until you really learn what to look at and what to ignore.
Overall, I'm impressed with the depth and polish of this game and think it is quite excellent!
Great job getting all this done during the challenge. It is a solid game.
It was a bit easy, although maybe not for a 7drl. The UI is great, other than a few minor niggles (eg S<tim> vs <I>nspect).
I liked how well the game was themed. It felt like I was in an institution.
Successful or Incomplete?
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