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A member registered Mar 23, 2017 · View creator page →

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Any chance you could suggest a build and give a basic strategy guide? I'm not a JRPG fan at all and I have no idea what I'm doing.

Actually unplayable because the mouse position is "correct" but the graphics are wrong.

Happens for me too. See NSScreen.backingScaleFactor. Very unpleasant to play without a fix for this. :-(

Not possible, unfortunately. I wrote this in Swift, which won't build on Windows for another year or two.

I moved the girl to the exit stairs and the game froze.

I see you used Unity! I'd love it if you could push up a Mac build.

I beat all the towns, but nothing happened, I just wandered the desert for eternity or something.

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I figured out how to move and read people's spells, and charm cows and chickens, but I can't figure out how to get any cats or fight.

I charmed a bull and teleported it inside the walls, which didn't seem to do anything.

I picked up the keys, walked back to my spaceship...and then nothing happened. Did I miss something?

I like this a lot, but I got stuck in a standoff with a knight. I didn't have enough damage potential to take his shield down and I couldn't leave the fight.

I'm sure there are things I missed. :-)

I left a sort of "submission statement" on my game's page. Pasting here for visibility:

My goal with 7DRL this year was to make a statement about a very small aspect of roguelikes: item placement. Most roguelikes just throw their items all over the floor as if the level generator were a messy teenager. I think that a more intentional level generator can both fuel the player's imagination, and give people environmental hints about level layout that feel helpful without also feeling cheap.

I'm not yet sure if the combat system really worked out, so please do tell me about your experience with it. I learned that total symmetry between enemies and players makes balance very difficult, because defeating a tough enemy can mean you immediately have all their awesome gear.

Highlights as I see them:

  • Five distinctly themed areas
  • Mini-kitchen-sink bestiary and item catalogue
  • Pleasing color scheme
  • Combat that is partly traditional, partly unique in roguelikes
  • Real effort spent on UI; no opaque systems
  • I finished! It’s kind of OK!!!

    (1 edit)

    For months, you have been imprisoned by the evil scientist Dr. Hallervorden. Now you have a chance to escape!

    Inspiration for UI, game mechanics, and atmosphere will mostly come from Brogue and CDDA.

    Starting 12:30 PM PST on 3/3/2018.


    I've never had much luck with Crowdforge. Send me an email or Twitter DM if you want to work with me (a coder) this time around!

    I write music and I'll work with anyone who has released at least one game in a jam before.

    I also program, but I don't want to do that for this jam.