Not possible, unfortunately. I wrote this in Swift, which won't build on Windows for another year or two.
Recent community posts
I figured out how to move and read people's spells, and charm cows and chickens, but I can't figure out how to get any cats or fight.
I charmed a bull and teleported it inside the walls, which didn't seem to do anything.
I left a sort of "submission statement" on my game's page. Pasting here for visibility:
My goal with 7DRL this year was to make a statement about a very small aspect of roguelikes: item placement. Most roguelikes just throw their items all over the floor as if the level generator were a messy teenager. I think that a more intentional level generator can both fuel the player's imagination, and give people environmental hints about level layout that feel helpful without also feeling cheap.
I'm not yet sure if the combat system really worked out, so please do tell me about your experience with it. I learned that total symmetry between enemies and players makes balance very difficult, because defeating a tough enemy can mean you immediately have all their awesome gear.
Highlights as I see them: