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A jam submission

Well RaceView game page

Race to the top inside a well!
Submitted by Thomas Aunvik, ApplesTheHero — 1 hour, 1 minute before the deadline

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Well Race's page


CriteriaRankScore*Raw Score
Retro Graphics#63.5843.778
Fits the Theme#73.6893.889
Retro Sound#81.2651.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • The graphics were perfectly Atari 2600, well done! The lack of sound made the game feel very empty to me. The game was too difficult and one of the randomized levels felt broken. The concept is really cool, a multiplayer speedrun game, hell yes, but the execution on this one was off.

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The biggest problem with this game is probably that we ended up not having enough time to test it, leaving it with a fair few bugs, dodgy mechanics and practically unbeatable levels.


I can't wait to play it once you fix  it, it was so frustrating but I still love what you came up with. The Atari style
graphics were on point! 

Idk why but I cant vote. That is stupid.


Only people who submitted games can vote. 

Loved the concept, and that two people could play at the same time on one keyboard. Not enough of those games for PC players. I couldn't figure out what the black guy character could do on the right side of the screen. Was kinda confused on how to get him to go up towards the top. 


Thanks for your feedback,

The second player can be controlled with the arrow keys, just almost like the WAD key.

Currently it's mostly designed for two players to play together, but you can still play by one.


So, there's a few problems I have here, but I'll just start with the fact that the pixel art isn't really 'correct', persay; it's not aligned on a grid and makes the whole thing seem a little cheap. The text is also just not pixelized, so that's a little strange.

More importantly, however, I am really not a huge fan of the controls in this game. Jumping feels extremely floaty, the hitboxes feel really off, and what I think is supposed to be a 'knockdown' type effect when you run into a wall freezing you every 5 seconds is really annoying.

The lack of sounds and music also make the game significantly less enjoyable, and I know that it's not incredibly easy to make retro sounds and music, but there are a ton of free tools like lmms out there that easily allow you to do so.

I appreciate the creativity and attempts at good level design that were made here, and I don't think the game completely fails, or even comes closes to that, but I do think a few major flaws preventing this game from being that enjoyable or fun to play with someone.


Thank you for your reply.

I will take your suggestion fairly and will continue to improve the game so we can have a finalized prototype, we still have alot to do.

Submitted (1 edit)

Here's a reply to your reply to my reply to your post:

Honestly, I was being a little harsh in my initial comment, and I think the game is pretty fun and plays relatively decently for a game made in only 72 hours.

I'm glad to hear that you will continue to work on the game, and I'm looking forward to the direction you take it in!

Developer (1 edit) (+1)


A clarification of what I meant by "annoying" is not meant as "this game is bad", it's like for example: "Its annoying that this game kills me all the time", good for challengers.

I just suck at difficult games.


Hey, yeah, thanks for the clarification, difficult games aren't everyone's cup of tea. :p

I thought your game was pretty challenging, to be fair, so, there's that.


Here is a list of bugs we found:

Here is what our designer is saying about your comment from the alignment:

"First off, all the platforms and sprites are arranged on a grid

they just don't correctly move on that grid due to not having time to program that in

It's also based off of the Atari 2600, so that grid isn't square either"