The maneuvering feels pretty good with just the 2 buttons. Would have been cool to have a few levels. Nice work.
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Jet Pack's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #9 | 3.500 | 3.500 |
| Technical | #36 | 2.500 | 2.500 |
| Fun | #39 | 2.500 | 2.500 |
| Innovation | #43 | 2.500 | 2.500 |
| Overall | #47 | 2.500 | 2.500 |
| Audio | #48 | 2.000 | 2.000 |
| Graphics | #57 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
I liked the idea of controlling a jetpack with to keys, it fits very well the two buttons limitations, the particles system for the jetpack stream was also very cool.
The sprite of the player is pretty cool, as is the plant sprite, but I don't they match with the rest of the game.
The music was pretty good. But the game could use some sound effects.
Which song(s) did you choose for the theme and how did you incorporate it/them?
Lights Out
Which parts of the game did you create BEFORE the jam STARTED?
None
Which parts of the game did you NOT create?
The game is based on the templete platform game Hedgehog Apocalypse by Rex van der Spuy, I did NOT create the clouds in the background, the collision handling, the rendering, and the movement of the monsters. All the rest I created such as music, graphics and the jet pack physics and controls.



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