Play Ability Duality
Ability Duality By H.P. Andersen's itch.io pageTeam Name
HPA97
Gameplay Instructions
Movement:
Use Mouse to look around
WASD, Jump
Dash: Left Shift
Tab/Escape to open menu.
Left mouse button to use ability/swap
F to interact with "Info pads"
Ability Red:
Allows you to fly towards any red Squares. (Also resets your dash)
Ability Blue:
Allows you to teleport to a selected blue square while maintaining your momentum. Usefull for traversing over pits. Only one use per activation!
Ability Green:
Allows you to solidify ghost green blocks. Only capable to solidify one block at a time. They stay persisent as long as you do so!
Link to Gameplay Footage
https://www.youtube.com/watch?v=kTQCu6IPv08&feature=youtu.be
What platform is your game built for?
List any content that was created before the jam that was included in the final submission.
Soundeffects from freesound.org ( See credit ingame for usernames of sourced uploaders)
Soundeffects: dash, impact, interact, red boost, blue activate, blue boost, green solidify, reset abilities, swap ability, swap arm, death.
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Comments
This is a pretty good puzzle game. The sounds and graphics is overall really good. The controls is a bit confusing, but for a jam game it is not too bad. The game mechanics is fine, but nothing super new. Overall a very well made jam game. Well done.
Thanks for the feedback!
I like the lighting. How it's made? Lightmass? Or it's just reflections and bloom looks like that?
I might do a tutorial on it.
Honestly I started by wanting to make a portal like game so I figured having a bunch of squares with emissive lights along the sides would do the trick. I found out the rooms were too dark and I couldn't get the emissive material to give off light. With some googling i found out there is an option for the mesh to use emissive for static light. I also have post processing (Which i'm a newbie at so not sure if required). The other important thing was Sphere reflection capture (Without it the scene just become very dark for some reason). I made two different "Grid" textures in paint.net (Just make a grid with the fill tool + add some noise and it's good enough) in material editor i made sure they were "Shiny" enough but don't make it too shiny or else it looks very odd and becomes too dark. https://i.redd.it/663l1itr2bg31.png
Thank you. I need to try make this look you made in your game. Looks really good.