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A jam submission

Ability Duality By H.P. AndersenView game page

A First Person Puzzle Platformer
Submitted by HPA97 — 2 hours, 2 minutes before the deadline
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Play Ability Duality

Ability Duality By H.P. Andersen's itch.io page

Team Name
HPA97

Gameplay Instructions
Movement:

Use Mouse to look around

WASD, Jump

Dash: Left Shift

Tab/Escape to open menu.

Left mouse button to use ability/swap
F to interact with "Info pads"


Ability Red:

Allows you to fly towards any red Squares. (Also resets your dash)



Ability Blue:

Allows you to teleport to a selected blue square while maintaining your momentum. Usefull for traversing over pits. Only one use per activation!



Ability Green:

Allows you to solidify ghost green blocks. Only capable to solidify one block at a time. They stay persisent as long as you do so!

Link to Gameplay Footage
https://www.youtube.com/watch?v=kTQCu6IPv08&feature=youtu.be

What platform is your game built for?

Windows

List any content that was created before the jam that was included in the final submission.
Soundeffects from freesound.org ( See credit ingame for usernames of sourced uploaders)
Soundeffects: dash, impact, interact, red boost, blue activate, blue boost, green solidify, reset abilities, swap ability, swap arm, death.

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Comments

Submitted(+1)

This is a pretty good puzzle game. The sounds and graphics is overall really good. The controls is a bit confusing, but for a jam game it is not too bad. The game mechanics is fine, but nothing super new. Overall a very well made jam game. Well done.  

Developer(+1)

Thanks for the feedback!

(+1)

I like the lighting. How it's made? Lightmass? Or it's just reflections and bloom looks like that?

Developer(+1)

I might do a tutorial on it.

Honestly I started by wanting to make a portal like game so I figured having a bunch of squares with emissive lights along the sides would do the trick. I found out the rooms were too dark and I couldn't get the emissive material to give off light. With some googling i found out there is an option for the mesh to use emissive for static light. I also have post processing (Which i'm a newbie at so not sure if required). The other important thing was Sphere reflection capture (Without it the scene just become very dark for some reason). I made two different "Grid" textures in paint.net (Just make a grid with the fill tool + add some noise and it's good enough) in material editor i made sure they were "Shiny" enough but don't make it too shiny or else it looks very odd and becomes too dark. https://i.redd.it/663l1itr2bg31.png 

(+1)

Thank you. I need to try make this look you made in your game. Looks really good.