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S-ed

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A member registered Jan 01, 2016 · View creator page →

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(Edited 1 time)

2 levels were scrapped as well (1st out of theme, 2nd was just for background vistas):




So. Let me tease you and show some that is not in this game cause of...reasons.




I know, exposure is not as good as money, but still...
https://twitter.com/mc_lo/status/975629339793469440

I've also noticed weird issue that my progress data got corrupted (blue corners). For some reason they all got randomized. Even appeared on levels I haven't yet played.

(Edited 1 time)

There's some bug on "packager" guide level. It hangs after single cycle with error "undefined" in PLAY mode, but does work in STEP mode.


Posted in DEMO TALK!
(Edited 1 time)

Greetings!
Finally got the chance to play it. Great work!

Some things I've noticed:
No introduction of controls after <, space, >; would be nice to show inventory (E) shortcut somewhere.
You could stuck on the "basement" between Gnarcier "rocks" and the trigger (or next block) when you jump over, until it kills you. I can't say it's a bad thing but penalty is high for the first 10-15 minutes of gameplay.
Taff for some reason tells you: "You're the only being in heptaverse that can use it" (even if it's true it's kind of weird to hear/read, very cliche). Maybe something like "the only being left", or "the only being we found" (depending on backstory etc).
I like the save mechanics, but it saves even enemies locations, hope it won't backfire.

Great Game! But tree location at the beginning makes it so annoyingly repetitive.
At the end I've started to kill myself just to skip running back to save point.

Maybe RNG gods just mean to me, but I'm often stuck in a situation when I have only 1 bar and there's no one around. Tried to jump on same place but that won't helped.
Once, however, spawned like that: 

The title soooooo confusing...

Just set both teams to CPU. That was interesting.