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Alexey Mak

51
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A member registered Jan 01, 2016 · View creator page →

Creator of

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Thank you!

How did you made pixel perfect assets?
I wanted to make some pixelart game in ue4.

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I've just seen your gameplay VOD on Twitch.
There's one thing was not mentioned on this page. But it was mentioned in Game Help.

Right Click - Grappling hook.

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You only need emails in the Submission form that you filled to participate the Jam.

Look at our game, no emails there:
https://shadowriverue4.itch.io/cats-landing
https://itch.io/jam/2019-epic-megajam/rate/517980


Open your game's page:
https://itch.io/jam/2019-epic-megajam/rate/521356

There will be the button (Edit this submission):


There will be a field for them:

We are looking for the best email address in which to contact you. This does not need to be your Epic Games account email. (This information will be kept private.)

Make sure your emails there.

Agree. We should have more of this weirdness!

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You should remove the Emails from description.

The game is great! Who did the art?

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Masterpiece! Kids, remember, don't do Drugs!
Music was especially nice (the main track).

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Thank you for feedback. Have you played original or patched version? I have not tested p2. So i just want to make sure it's possible to finish it.

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Great narrative! 11 out of 10.

Sanik game for kids! Nice job!

It's so sad to see submissions for Mac only. ;_;

It's just a white screen and music playing after I press play.

Mere 4 days. I remember this game was one of the first ones submitted.
Yet I won't speculate about how or when it was made. Quality is quite superb, nice job!

It's only me who feels sorry for their legs?

You're not the one who put Emails in the description. But you better to remove them.

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You probably should remove the Emails from description.

You forgot to attach a game? Or publish it?

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New version available here:
AwesomeCats_CatsLanding_p3.zip

Few hints:
Grappling hook can be used on ground to help you gain speed.
You can toggle Grappling hook mode and Dive mode when in the air (you may gain speed by switching between them).
Slide can help you to get under some obstacles, but it also helps to unstuck.
Scan often and look around. If you miss a package it will be harder to find one again.
Intro can be skipped by pressing Space.
Respawn (Z) can be used not only for respawning when you stuck, but also for fast travel.

Art is amazing. The sound effects also cute. I wish the game has more gameplay in it.

Um. You forgot the game files unfortunately.

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Red blocks are EVIL! The game over scene is a masterpiece.

Great art. Sad story. Annoying creepy enemies.

Great game! Reminded me S.C.A.R.A.B. that has similar control of the projectile (I think it was the first one that has it).

Incredible game. Solo dev! One of the must to play of this jam.

Can you upload working version?

Great game! Somehow I feel it very similar to our ones.
Played on Shadowriver's stream.
https://www.twitch.tv/videos/467665809t=1h28m25s

This game is sick. Made just by 2 people!

I like the look if it. Even tho assets were from MP. As for wish list, I recommend you to make a proper house interior, like put some windows, pillars (on the walls). I think the mentioned asset packs have all those. Make or find a UI toon fonts.
Good luck!

There are 2 maps. They are randomly picked on server creation. One is open space, and other one is corridor like.

One player creates the server, everyone else should join. You only can see servers in your region (steam API limitation). Generally when you see a server you should just click it an wait for 2-5 seconds to join.

You may search for players on UnrealSlackers discord.

Thank you. I need to try make this look you made in your game. Looks really good.

Great game! Sometimes really scary...


"Content that was created before the jam" includes the one that was not made by you. Means music and Images.

Yet, I have to say it's not a bad game for a first try. Not exactly fit theme of the jam, but quite satisfying to play.

Also a warning for some players, this game has flashing images (it's not a strobe, just random popup that covers whole screen).

I like the lighting. How it's made? Lightmass? Or it's just reflections and bloom looks like that?

There are 2 maps. They are randomly picked on server creation. One is open space, and other one is corridor like.

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Few issues:
1) Please disable all unnecessary plugins. Like VR ones.
2) Text boxes clipping the text, or it being overlapped by character sprites.
3) When taking damage in air you getting pushed back for too much (sometimes 2 screens).

As an improvement I'd suggest you to make "smart" camera, that will shift in the direction of movement slightly. So player could see a little bit more screen in the front of the character.

Good luck with the development!

I really Liked the game.
Yeah, art was a little weak (not bad tho, I like minimalistic design, Antichamber is my #1 puzzle FPS), and I really wished to have Crouch and Jump (just to feel like generic FPS). But the idea is great.
I think no one yet used Raytracing for the gameplay itself (at least I'm not aware of any games that did).

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The world is procedural as well, it is HISM, which are working really fast in UE4. It was animated in blueprints, and then in C++, but due to high amount of nodes it still was slow. It was possible to move animation code to the Vertex shaders but we already have huge load on GPU by the Raymarching cycles.
This game uses dynamic resolution to maintain the framerate, but it's not supported by HTC Vive, so use the resolution scaling in SteamVR if this game goes slow on high count of the bubbles.
Later I'll probably make a more optimized version, if I could to bypass the UE4 "bug" I could not bypass at the time.

You could hit me on twitter: https://twitter.com/mc_lo
Or Discord: https://discord.gg/unreal-slackers S-ed#7290

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I like the models.
I think you don't have to mention that base mesh was made before the jam if the models were made during it.
The only thing this game lacking is the Arnold model.

I like the art style!