Hint: The vases are not just randomly blinking - they show a direction.
Recent community posts
- the layout for intro is broken on my 16x10 screen
- the fire particles if they exist (can be even squares) need to have opaque material to be rendered in depth/normal buffers, this way you will have embers visible
Great mechanic! I was really hard to learn not to release keys or to release proper one when needed.
p.s. this page BG is a bit owherwhelming, maybe just use same pastel colors as in game?
I like the idea, but collision is weird. I often landed on spikes while character was clearly on the ground. And it would be nice if there was some hint, like beam or trail, to show where the character teleports.
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Grappling hook can be used on ground to help you gain speed.
You can toggle Grappling hook mode and Dive mode when in the air (you may gain speed by switching between them).
Slide can help you to get under some obstacles, but it also helps to unstuck.
Scan often and look around. If you miss a package it will be harder to find one again.
Intro can be skipped by pressing Space.
Respawn (Z) can be used not only for respawning when you stuck, but also for fast travel.
I like the look if it. Even tho assets were from MP. As for wish list, I recommend you to make a proper house interior, like put some windows, pillars (on the walls). I think the mentioned asset packs have all those. Make or find a UI toon fonts.
One player creates the server, everyone else should join. You only can see servers in your region (steam API limitation). Generally when you see a server you should just click it an wait for 2-5 seconds to join.
You may search for players on UnrealSlackers discord.