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I like the lighting. How it's made? Lightmass? Or it's just reflections and bloom looks like that?

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I might do a tutorial on it.

Honestly I started by wanting to make a portal like game so I figured having a bunch of squares with emissive lights along the sides would do the trick. I found out the rooms were too dark and I couldn't get the emissive material to give off light. With some googling i found out there is an option for the mesh to use emissive for static light. I also have post processing (Which i'm a newbie at so not sure if required). The other important thing was Sphere reflection capture (Without it the scene just become very dark for some reason). I made two different "Grid" textures in paint.net (Just make a grid with the fill tool + add some noise and it's good enough) in material editor i made sure they were "Shiny" enough but don't make it too shiny or else it looks very odd and becomes too dark. https://i.redd.it/663l1itr2bg31.png 

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Thank you. I need to try make this look you made in your game. Looks really good.