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10^2 Jam Twisted Asteroids's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Stability (Any bugs/crashes?) | #3 | 4.481 | 4.700 |
Overall | #10 | 3.838 | 4.025 |
Theme (How is their interpretation of the theme?) | #10 | 4.100 | 4.300 |
Enjoyment (Did you have fun playing?) | #13 | 3.242 | 3.400 |
Coherency (Overall - does it all fit together nicely?) | #16 | 3.528 | 3.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting.... I like it
I finished with 60 fuel! After the first few boosts I realised that trying to control my ship was hopeless (it's so fast!) so I employed a daring strategy of just flying through space full speed until the asteroids eventually crashed into me, mwaha!
Nice entry - good take on a classic and a nice twist!
This was a cool (and unique as far as I know) concept. I spent at least a minute trying to chase down that last asteroid. Awesome submission.
Thanks! I'm glad you had fun!
I thought the idea was really novel but there isn't much to discuss with this game because its so simple (not that that's a bad thing, its very polished for 100 minutes). My only real issue was the game was that it was really difficult to control the player and I ended up just letting the ship float around because you don't lose fuel but you maintain your speed. That feels like a flaw in the idea for the game. However, the game is pretty good and I won with 84 fuel remaining.
Thanks for the feedback! As for control, I went for the original feel of Asteroid, which definitely let you go into the seemingly endless space sprawl with the physics it employed. I'm glad you enjoyed it! Cheers!
I like the idea. I'm curious: What would have been the player loss condition if you'd had time to put one in?
When I played, the loss condition was when you ran out of fuel you had to restart.
Thanks! As Jordan noted, running out of fuel gives you a game over.
... right. Serves me right for commenting late at night. That makes a lot of sense.
No worries! It's easy to miss since it's not noted in game (until it happens, anyway).