LOVE the style of this game! both the simple graphics and slow motion animations. Getting the timing right it challenging but really rewarding with the way they vaporise and the slow motion kill. I would love to play this as a fully fledged game honestly
I love the style! It looks just awesome! Also, the different actions are very nice implemented! I struggled a lot with the thrown swords at the beginning, but after some runs, I got the timing right, and sometimes, i still didn't :D
You have a really nice art style here - it’s an absolute joy to look at! I’m impressed by how intuitive all the different actions mapped to one button is. I thought it might be too easy at first, but I quickly realized if you just mash a key - you pay for it. So the timing on everything feels really good.
One little criticism would be that sometimes the foreground trees obscure pits in front of you. Maybe that’s by design - but it always felt a little unfair failling in a hole I couldn’t see. Still - cool game!
The first thing that we all notice is this freaking awesome aesthetic, that's sooo clean! The gameplay is working very well: the multi-actions tap is well executed, nothing more to say. I think that the whole game would absolutely have success on the mobile app stores since these supports fit that kind of gameplay so well!
However (but that's not really a problem, it's more a personal feeling) I had issues with the "triple jump" since I'm used to mash the jump button when I want a character to jump in any runner game. Here, mashing over a hole brings you to death ahah! But that's part of the gameplay so I would have to get used to it!
Comments
Very impressive game, great work! Everything is well done, with even a tutorial included. Congrats!
LOVE the style of this game! both the simple graphics and slow motion animations. Getting the timing right it challenging but really rewarding with the way they vaporise and the slow motion kill. I would love to play this as a fully fledged game honestly
I love the style! It looks just awesome! Also, the different actions are very nice implemented! I struggled a lot with the thrown swords at the beginning, but after some runs, I got the timing right, and sometimes, i still didn't :D
You have a really nice art style here - it’s an absolute joy to look at! I’m impressed by how intuitive all the different actions mapped to one button is. I thought it might be too easy at first, but I quickly realized if you just mash a key - you pay for it. So the timing on everything feels really good.
One little criticism would be that sometimes the foreground trees obscure pits in front of you. Maybe that’s by design - but it always felt a little unfair failling in a hole I couldn’t see. Still - cool game!
U did really huge work with art style anumations and dynamic gameplay. Nice game.
The first thing that we all notice is this freaking awesome aesthetic, that's sooo clean! The gameplay is working very well: the multi-actions tap is well executed, nothing more to say. I think that the whole game would absolutely have success on the mobile app stores since these supports fit that kind of gameplay so well!
However (but that's not really a problem, it's more a personal feeling) I had issues with the "triple jump" since I'm used to mash the jump button when I want a character to jump in any runner game. Here, mashing over a hole brings you to death ahah! But that's part of the gameplay so I would have to get used to it!
Wow nice work, everything fits so well. The game is challenging but still fun. Congrats on submitting! :)
Thank you ! I really appreciate your comment!
Really cool game. Nice presentation too! I like that it's randomized to keep each run different
Thank you ! Yeah I used to create a randomized level to make it endless :P
I Love this game, the mechanic, the art, the style love it all
Thank you so much!