Totally!
It's way better like that, indeed.
Bravo, un beau document pour un concept de jeu qui me rappelle avec plaisir plusieurs belles créations comme D/Generation, Little Big Adventure, Another World... Tout en proposant un gameplay et un univers très différent.
Le livre d'Ian Bogost a l'air intéressant, je le rajoute dans ma liste des livres de Game Design qui me tentent :)
Belle participation à la jam !!
Bravo, un beau document pour un concept de jeu qui me rappelle avec plaisir plusieurs belles créations comme D/Generation, Little Big Adventure, Another World... Tout en proposant un gameplay et un univers très différent.
Le livre d'Ian Bogost a l'air intéressant, je le rajoute dans ma liste des livres de Game Design qui me tentent :)
Belle participation à la jam !!
Nice atmosphere :) And interesting gameplay, not that easy indeed.
Congrats for making this game!
If you plan to update it, just one thing: you're very close to a full 2 button game! You could maybe add to way to navigate the menu with the arrows, that would be even better :D but that's already great, good job!
Looks neat!
It's great to have different aesthetics in a twine game. In the green screen I've got what seems to be a display problem, though:

Scary cruising =)
As a fan of JAWS, I like that, hehe.
The game is very nice, I survived quite a long time but didn't get that many coins, being too focused on the shark ;) Well, I was right, it eventually killed me!!!!
One thing though: it would be cool to be able to pass the menu with the gameplay keys!
Marvellous game! And it's very cool the have access to the menu with the same 2 buttons.
But it's very difficult! Don't forget that when you create a game, you get very good at it, and especially good on its starting level :D
I think it would benefit from a nicer difficulty curve.
But it's for sure a great game, congrats!