I really love the visual style, and the music was a bop too. The gameplay was super fun and it was very satisfying standing in front of all the bullets, sucking them up, and then shooting them all out at once. Only thing I was confused about what the bullet "power-up", I couldn't figure out what it did. Other than that though this is a great game, nice work!
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Bullet Eater's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Is the graphics 1 bit? | #1 | 5.000 | 5.000 |
| Gameplay | #8 | 4.059 | 4.059 |
| Originality | #14 | 4.176 | 4.176 |
| Overall | #14 | 3.971 | 3.971 |
| Music | #15 | 3.706 | 3.706 |
| Art | #24 | 3.882 | 3.882 |
| Theme | #57 | 3.000 | 3.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please enter your nicknames in discord and the nicknames of your teammates.
DerpiestDude
Comments
I would call this game a "reverse bullet hell"! Very original and fun to play!
Great job it was super fun! I never got to comfortable bit towards the end it got a little repetitive but I played till the end, so I guess it wasn't that bad ;)
Great work on the art/sound design!! The game is fun and the absorption mechanics are well done!
Great representation of the theme!
I agree with the other comments. It's fun, and you have a solid base, but the main weakness would be the typical game jam problem -- lack of content due to time constraints. Great entry!
I think a system where you have either timed waves or waves based on enemy numbers would work, then when a wave is finished give the player a choice between 2 or 3 upgrades, upgrades could have certain strengths against some enemies, and after that gradually increase the difficulty of each wave. this is the first solution that comes to my mind, implement your unique twists as you see fit :)
Super creative concept! The gameplay loop of dodging the ammo if you're low on the absorb ability until you're charged back up to go back on the offensive if very satisfying. Getting that opportunity to NOT dodge the bullets isn't something I've seen in another bullet hell, so kudos on the creativity and great execution.
Keep it up!
P.S. your derpy dude avatar image is amazing. :)
I really like the concept for this one! I find the timer system being tied to health to be a pretty fun mechanic and I like how generous the window is to absorb bullets! Good work dude!



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