Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

saquon26

36
Posts
1
Followers
1
Following
A member registered Jan 24, 2024

Creator of

Recent community posts

This game is sweet, felt like I was blistering through the skies of Nam pulling marines out of the trenches. Unfortunately I caught a few transformations into twisted metal on the side of the mountain with a loaded chopper. Tons of fun and the motion was fluid, but I was horrible at monitoring my fuel gauge 

This game is sweet, felt like I was blistering through the skies of Nam pulling marines out of the trenches. Unfortunately I caught a few transformations into twisted metal on the side of the mountain with a loaded chopper. Tons of fun and the motion was fluid, but I was horrible at monitoring my fuel gauge 

Taking on that long line of ninjas made me feel like I was The Bride taking on the Crazy 88 in Kill Bill. I was in fact the baddest bitch. 馃拝 Once you get used to the motion of the controls the game is pretty awesome, and the artwork in a massive W. The vampire boss was probably my favorite, and it reminiscent of Mike Tyson's Punch Out the way you would knock bro's teeth out. Funny use of dialogue too, this game was a lot of fun

Taking on that long line of ninjas made me feel like I was The Bride taking on the Crazy 88 in Kill Bill. I was in fact the baddest bitch. 馃拝 Once you get used to the motion of the controls the game is pretty awesome, and the artwork in a massive W. The vampire boss was probably my favorite, and it reminiscent of Mike Tyson's Punch Out the way you would knock bro's teeth out. Funny use of dialogue too, this game was a lot of fun

Mint Maze is an amazing concept, although I may be too smooth brained to ever solve one of the puzzles myself. It was a lot of fun though and it was a very clever use of the theme and 1-bit color scheme. Pop off dysprositos!!!! Bravo 

Mint Maze is an amazing concept, although I may be too smooth brained to ever solve one of the puzzles myself. It was a lot of fun though and it was a very clever use of the theme and 1-bit color scheme. Pop off dysprositos!!!! Bravo 

This game feels like Kirby broke bad. Loved massacring the lot with a fat mouthful of bullet reigning down on them!! Sweet concept, great job on this game. And the tunes went hard 

This game feels like Kirby broke bad. Loved massacring the lot with a fat mouthful of bullet reigning down on them!! Sweet concept, great job on this game. And the tunes went hard 

I was consumed by these critters more times then I could count, but not before I took few with me. Cool game, albeit being pretty difficult. Loved the art style and the sound, it made for a nice harmonious unison. Movement felt a tad clunky to dodge the beasts while attacking but overall great job on this.

I was consumed by these critters more times then I could count, but not before I took few with me. Cool game, albeit being pretty difficult. Loved the art style and the sound, it made for a nice harmonious unison. Movement felt a tad clunky to dodge the beasts while attacking but overall great job on this.

I could not for the life of me figure out how to start level 1.. I'm on pc, any tips to get it going?? I will come back to try it again. Definitely a user error... maybe I am just pushing the wrong buttons like a goon. Shooting galley was sick though, I ripped a high score of 26馃槑

When the crows attacked 馃槺馃槺馃槺 s**t had me shiverin' 
That beat made me feel like death was right around the corner for this gen alpha kid 

When the crows attacked 馃槺馃槺馃槺 s**t had me shiverin' 
That beat made me feel like death was right around the corner for this gen alpha kid 

Really sick art style and a great foundation. Do you know if you plan on getting around to fixing it? I know you mentioned that you were possibly updating it to fix the trigger points. I got  stuck trying to find out who was at the door, but boy was I shakin' in my boots. Hope to see this sucker finished out! Will keep an eye out for updates 

I love how you crafted a story that can be so ambiguously interpreted. It really leaves it up to the viewer paint their own narrative with the context clues laid out in the story!

***SPOILERS IN COMMENTS***

And that creature!!!!! 馃憖馃憖馃憖馃憖 bro was hungry!! Devoured me whole. Ended up going through all of the endings, and my favorite was definitely when I got lost in the corn with what was lurking, ultimately becoming its prey 

I love how you crafted a story that can be so ambiguously interpreted. It really leaves it up to the viewer paint their own narrative with the context clues laid out in the story!

***SPOILERS IN COMMENTS***

And that creature!!!!! 馃憖馃憖馃憖馃憖 bro was hungry!! Devoured me whole. Ended up going through all of the endings, and my favorite was definitely when I got lost in the corn with what was lurking, ultimately becoming its prey 

I can still not make the jump.. hahah is that the trap???  Nail Hell goes hard by the way just checked it out

Any eta on the update? I'm itchin' to get involved

The immersion in this game is incredible!!! Seems like a ton of effort was put in and it shows!! Graphics are so clean, I agree with Parallel in the sense that you nailed the PS1 horror vibe.. in the best way possible too. The way you introduced the monsters was well executed and heightened the tension like crazy. Clever way to play into the theme

Thanks for the heads up!! I will give it another crack either tonight or tomorrow night, depending on when I have the spare time. Will keep you posted!

This game was intense!!! The Editor had his way with me... cornering me and slicing me apart making his final cuts. Over and over. I was no match for that contraption. First time I encountered him he came barging through the doorway as I was about to walk through. Absolutely terrifying. Cutscene at the end when you beat it is a cool payoff too.

This game was intense!!! The Editor had his way with me... cornering me and slicing me apart making his final cuts. Over and over. I was no match for that contraption. First time I encountered him he came barging through the doorway as I was about to walk through. Absolutely terrifying. Cutscene at the end when you beat it is a cool payoff too.

I was hyped to play this and it did not disappoint!!! Be prepared for a good bit of reading if you start this up, but the payoff is well worth the time. The thumbnail really drew me in and the story kept me involved. Clever writing accompanied by a cool art style really set up a solid foundation for your game. And I found myself wanting to play it through multiple times to experience all of the endings. 

***SPOILERS AHEAD***

The game had hilarious wit and some blindsiding twists. I did not see either of the reveals coming!!! If you didn't select the "HMMM" option at the end, I highly encourage it. You learn quite a ton about the character you are playing as. The "Come with me" option has to be my favorite hahah. Some diabolical stuff. Great game. Audio was cool when you started to incorporate voice bits, and the animated scenes that were mixed in were especially well done. 

I was hyped to play this and it did not disappoint!!! Be prepared for a good bit of reading if you start this up, but the payoff is well worth the time. The thumbnail really drew me in and the story kept me involved. Clever writing accompanied by a cool art style really set up a solid foundation for your game. And I found myself wanting to play it through multiple times to experience all of the endings. 

***SPOILERS AHEAD***

The game had hilarious wit and some blindsiding twists. I did not see either of the reveals coming!!! If you didn't select the "HMMM" option at the end, I highly encourage it. You learn quite a ton about the character you are playing as. The "Come with me" option has to be my favorite hahah. Some diabolical stuff. Great game. Audio was cool when you started to incorporate voice bits, and the animated scenes that were mixed in were especially well done. 

Kept getting lost in the green void before I could finish putting the sun together unfortunately :(

Love the concept though, the jump scare is definitely a banger hahahah. Also really enjoyed how you presented the pieces of the sun to the player. That was perfectly vile. 

Kept getting lost in the green void before I could finish putting the sun together unfortunately :(

Love the concept though, the jump scare is definitely a banger hahahah. Also really enjoyed how you presented the pieces of the sun to the player. That was perfectly vile. 

The gun shoots a tad slow, and it would be cool if the aliens chased you around. The music and atmosphere gives this game a nice layer of depth though, as you never know when an alien is lurking around the corner of the maze. Love these movies!! Would love to see Predator thrown into the mix of the maze too

The gun shoots a tad slow, and it would be cool if the aliens chased you around. The music and atmosphere gives this game a nice layer of depth though, as you never know when an alien is lurking around the corner of the maze. Love these movies!! Would love to see Predator thrown into the mix of the maze too

I couldn't make the first jump :( Is there a double jump or something that I am missing? I will wait to Rate this game for now and will check back

Felt like I was steaming through the mainframe knocking those ghosts dead!!  Definitely a cool concept with potential to become even more. 

The controls were a little finnicky here and there, specifically with having to flick the joystick around. Pulling the lever was good though! 

Otherwise, the panic was palpable, and boy did I ever jump out of my seat my first time losing!! Would love to see this fleshed out some day with a story of some kind tied into it. You already had a good start making the little character narrator at the beginning. 

Felt like I was steaming through the mainframe knocking those ghosts dead!! 
Definitely a cool concept with potential to become even more. 

The controls were a little finnicky here and there, specifically with having to flick the joystick around. Pulling the lever was good though! 

Otherwise, the panic was palpable, and boy did I ever jump out of my seat my first time losing!!
Would love to see this fleshed out some day with a story of some kind tied into it. You already had a good start making the little character narrator at the beginning. 

Wow... this was quite a tough and tragic experience to get through, but I am glad I did. This game is not for the faint of heart, so adhere to any Warning labels before playing cause this gets heavy.

***POSSIBLE SPOILERS AHEAD***

I'll start with the controls. At times I was confused by what to do, and I had a hard time picking up on the direction of how to navigate the game. Eventually I got the hang of it and hammered down the routine. I did run into a bug every night that made it difficult to trigger the end of the day. I would have to go back into other rooms and click around for a bit before it let me end the day and go to sleep. Once you get the hang of the flow though, it gets a lot less confusing and you can start to focus on the story. 

The absolute horrors this game portrays was heightened a lot by the quality of the story writing. The art style was pretty cool, and I found myself more immersed because of the back stories of the characters that were created (the sisters, mom, and dad). The game really takes a twisted turn when the events start taking place... clever use of music progressions and environmental manipulations change the world around you and really impact the increasing panic of the situation. It was really cool how the dreams got more nightmarish as the game progressed. 

The ending was awesome too, and well worth the build up. It was nice to get revenge, and it was a cool turn in the story to find out the entire time you have just been telling the story of why you killed your father to a detective. Really heart wrenching stuff... but I think y'all covered the topic respectfully. 

Job well done!!!!!

Wow... this was quite a tough and tragic experience to get through, but I am glad I did.
This game is not for the faint of heart, so adhere to any Warning labels before playing cause this gets heavy.

***POSSIBLE SPOILERS AHEAD***

I'll start with the controls. At times I was confused by what to do, and I had a hard time picking up on the direction of how to navigate the game. Eventually I got the hang of it and hammered down the routine. I did run into a bug every night that made it difficult to trigger the end of the day. I would have to go back into other rooms and click around for a bit before it let me end the day and go to sleep. Once you get the hang of the flow though, it gets a lot less confusing and you can start to focus on the story. 

The absolute horrors this game portrays was heightened a lot by the quality of the story writing. The art style was pretty cool, and I found myself more immersed because of the back stories of the characters that were created (the sisters, mom, and dad). The game really takes a twisted turn when the events start taking place... clever use of music progressions and environmental manipulations change the world around you and really impact the increasing panic of the situation. It was really cool how the dreams got more nightmarish as the game progressed. 

The ending was awesome too, and well worth the build up. It was nice to get revenge, and it was a cool turn in the story to find out the entire time you have just been telling the story of why you killed your father to a detective. Really heart wrenching stuff... but I think y'all covered the topic respectfully. 

Job well done!!!!!

These things put the PRESS on you come day 2!! Be it getting swarmed or forgetting to eat... I in fact could not survive! Shooting feels fluid and the reload animation is slick.

These things put the PRESS on you come day 2!! Be it getting swarmed or forgetting to eat... I in fact could not survive! Shooting feels fluid and the reload animation is slick.

Avery... do as you're told