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FruitLoops

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A member registered Feb 21, 2022 · View creator page →

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There was also another new build with far far more changes both to difficulty and graphics/sound btw.

Yea one update can do a lot LOL

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Hello everyone, as you can tell from my response comments there's now a new and greatly improved version of NecroHarvest. With difficulty being the main concern we made lots of tweaks to the general gameplay to be far more generous while still keeping the game difficult enough to still punish you for slacking off. However there's now a proper learning curve and far more visual/audio polish to make the game both more fun and even better in the visual/audio department! 

For an example, even for me back then I averaged around 70 seconds and couldn't ever break it past 120 seconds as the mob scaling gets too high to do anything past that point. Now its possible to get 400-500s+ with practice semi-regularly. However, most people starting off will not get anywhere near there (some friends who tried the update still often started out getting sub-1 minute) but as you play the game more you will see some genuine improvements with the game being more generous! 

Thanks for playing our game Joe Reed! We pushed out an update with lots of improvements to the gameplay/visuals/sound/difficulty. While it doesn't come with multi-directional attacks still the improved hitboxes and plant safety radius alongside improved player mobility and other changes to the game helps make the two-directional attacks feel a lot less limiting and the difficulty a lot less punishing! Give it a retry if you'd like! 

Thank you! There's also a much improved new version of the game with lots of improvements to the general gameplay and visuals!

Btw i rolled out another update further improving difficulty and many of the gameplay mechanics to be more fun/varied. So i'd recommend trying it again if you'd like.

Hello tbleazy, thanks for playing our game! We rolled out a new update with all the features you suggested added! There's a much more fair difficulty and sfx/visual cues for damage/planting plants/and more! Give it another shot if you want to see the improvements!

Hello IrreverentMrB thank you for playing our game! The new update pushed out has addressed the game difficulty with many changes to make the game much more fair and way way easier to get a longer run in without being too much of a cake walk. I don't think the bug for the hp changes for 9 to 10 were found but it could just be due to the circle radius not quite matching the real hitbox, but i'll look into it if it's still a bug! Thanks!

Hello Dvaxert thank you for playing our game! We have a big update pushed out which addresses the game's difficulty and brings a lot of QOL changes. While you still can't attack up or down the rebalanced difficulty and improved hitboxes makes hitting enemies and crowd control easier without needing the up/down attacks nearly as much.

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Hello Dvaxert thank you for playing our game! We pushed out a big update which addresses the game's difficulty and brings a lot of QOL and extra visual polish! Give it another look if possible!

The art's pretty good and it required me to use some brain (which i lack). Good job!

you can if you are inside the plant radius but only if you are. I’m still working on documentation and the game might get a few more adjustments. If all your plants are dead you’re basically dead.

Hello, we've released a new build (soon to be a web version) of the game with fixed up graphics and properly balanced/tested difficulty since the submitted build was a pretty old build. Hope you take a look!

Hello, the game got a new build and its now properly playable with proper difficulty and better polish. Give it another try!

Hello, thank you for your review! Currently I don't, however as a recommendation I'd recommend setting up Parsec and asking people in the discord to do some Parsec sections with you or other people in the team so they can get to play the game.

Hello everyone, thank you for your lovely feedback! We're glad that everyone seems to really like this game! There has been talks for awhile in our team about potentially turning this from a small game jam entry into a full-blown STEAM RELEASE! With more levels, shells, interactions, and a story mode upon other features! It'll also most likely be a free game just like this jam entry!

While it isn't 100% confirmed if all of us will actually go through with it, there's still a more than good chance it may be happening. We would love to see how interested people would be in this idea!

Hello, thank you for your review! Regarding the theming, Hermit Crabs sometimes change their shells as they see fit and we were thinking of the game as more-so being a “Wardrobe Transformation”. While it could have been better communicated we focused more on the game polish as a sort of trade-off.

I couldn't really understand the plant gimmick. I know you can transform into a bat but i dont know why i needed to turn into one as its not like I gained anything for movement from my understanding. Also the music is pretty grating and the game doesn't really work on my computer aspect ratio. My guess is that this isn't a unity game but it's rather a game tranditionally made in java. It's a very good attempt however!

Incredibly cute game! There was a time or two where I had to reset the entire game because I got softlocked out because of the respawning position sending me directly to a pit. Also I noticed that the player character is a tad jittery (I'm on 120hz). However outside of that I dig the VVVVV vibes and the vibes of this game regardless!

Impressive first entry! There are definitely some issues I noticed that are common when starting out with a platformer (from personal experience lmao) such as the player sometimes getting stuck to like the very edge and what-not and I would definitely appreciate some background music. Also I couldn't quite tell why I needed to collect coins and the coin grabbing sfx sounded more like a fire alarm. I think I may have gotten softlocked on level 3 or 4 I believe but maybe it's the end of the game idk. Anyways, main character turns into a fish, funniest shit I've ever seen!

Yeah for sure,  it also comes at the benefit of a less-complicated UI. It took me a little bit to figure out that I needed to kill enemies to heal but I think I figured it out at a pretty appropriate time for a unique concept!

I really like the concept for this one! I find the timer system being tied to health to be a pretty fun mechanic and I like how generous the window is to absorb bullets! Good work dude!

Turns out it was actually a bug all-along and it was creating other unintended problems so we removed it. Game is now patched with more tranditional platformer movement.

Hello, thank you for the kind words! There was a bug that was causing some slipper-iness to the controls making the game much harder than it actually is! Anyways, thank again for reviewing our game!

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This issue is now currently fixed! Game controls are finally crisp after fixing a bug! Hopefully you could re-take a look!

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Hello, thank you for your feedback. Due to an oversight the movement had some slipperiness to it and the game was just naturally not as responsive feeling. It is now fixed and responsive so I encourage you to try it again!

Thank you for the kind words. While the momentum system was partially implemented to our game, we are most likely going to hot-fix it as we didn't intend for our game to have the difficulty that it does as being developers we're naturally more used to our game's movement haha!

I was initially confused on how the game worked for about a round but afterwards after fully getting the hang of it I think this is overall the best game I’ve played in the jam so far. Very very good stuff.

Excellent work! Just a really simple premise that is short and sweet with good art and music! 

I really love the visual style of the game and especially the intro and that color change effect. However unfortunately I ended up not completing the game due to its immense difficulty. There's not really enough checkpoints after going through hard areas and I found the player to fall incredibly fast in tandum of needing to switch and hold colors with what felt like close to frame perfect inputs. The actual base of the game itself is solid (there are some quirks such as pressing the Up arrow opening up the debug menu and sometimes with pink you fall through bouncy blocks, it could be because you aren't clamping your fall speed and the platforms are thin so maybe the GameMaker physics engine isn't immediately calculating it) but I think some slight fine tuning to the player control and more forgiving level design could significantly improve the game.

Solid Stuff! 

It's a fun platformer that reminded me of the Shantae games and I liked the pixel art and was a fan of the switching colors for forms to give the game some personality! I'm not too huge on the frog controls and I feel with each level when you introduce a new animal you should have something that shows why you need the form from the get-go as sometimes i try to complete earlier segments as said animal. Either way, great work!

Cool little game! I didn't quite understand how the transformations exactly worked to get the four goats in a row whenever there were less than 3 of the same animals but it's a very nice game aesthetically and i'm sure once you get past the learning curve it opens up the high score potential of the game very well!

Very fun game and I love the fact that it's a PICO-8 game. It's super well stylized and I like the risk-reward ratio for the plantings without the game feeling too unbalanced. Definitely very well playtested. Great job!

Very fun game! I like how the rope and theme is implemented! Controls are very tight and work very well and I like the gimmick of the stage decaying over time. Only nitpick is that I kinda wish that there was a lives system with the dangerous objects instead of just being pushed around for touching spikes.

Solid platformer. There's a few times where I glitch in between walls and have to reset the game but the controls are very good and it's a well built platformer especially for under 72 hours.

The skeleton was very spooky 11/10

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Thanks for the feedback! None of us on the team were artists (we were all teams of coders) so we decided to go with very very simple atari-style graphics to still create a somewhat visually interesting game while still putting most resources on the coding.

It's a nice little game with cool aesthetics that remind me of the fnaf mini-games. It coulda been a bit longer as I was able to complete the game very very quickly but it's overall very solid for a quick game jam game.

Really good stuff! Game is a bit short and could use more levels but the mechanic works really well and the level design is very good! I haven't came across any issues and I hope to play an extended version of the game!