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Submerged's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Relevance | #132 | 4.267 | 4.267 |
Mechanics | #183 | 3.400 | 3.400 |
Is it Fun to play? | #271 | 3.133 | 3.133 |
Music & Sounds | #339 | 2.867 | 2.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username
SuperPupPresent
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Comments
good job, please can you rate my game?
This was a fun physics based game! I wish the controls were in the how to play section - it took me a minute to figure out how to operate the claw, otherwise I had a lot of fun exploring and picking up things!
Vey cool game! I enjoyed the mechanics and the unique gameplay. Great job!
Loved the concept, and I appreciate physics-based games. Good work!
Original idea. Pretty cool! I tried putting fish and the beach ball in, but wasn't successful.
I'll make sure to fix that later Thanks for playing!
I liked it. Wow it's a lot there and I think it may be long actually, I don't know if I even saw all of it and may even consider to play it again to see what may really be there to explore! I thought the creatures were very cute, great job!
Thank you for playing!
Thanks, and I forgot to mention I really liked the feeling of the mechanics as well, very good job on that one.
really digging this grappling hook
I love the physics and the exploration. I wanted to see more of what's down there. Though i found avoiding enemies is pretty hard, especially the swordfish.
Thanks for playing! The way I made the claw movement influences the way the player moves a little so if you point your mouse in the direction of your movement you move faster. Not that I intended it to be that way but if you do that it might be easier to get away from the swordfish.
Nice physcis based game . I can't figure out how to kill the enemy fish though
Good job SuperPup! It also have to change the main idea of the game, but it really come out nice!
I really liked the concept of this game! the controls could be improved but overall well done
This makes me wonder how you make a grappling hook because the charm of a game like this is how you cooperated in physics and coding together. Good job :)
Good job ! Honestly this is super hard, but I love a good physics-based game. Maybe try for a grappling hook a little bit more predictible ?