Try out my game and leave some feedback that would be very appreciated
JaneWaffle
Creator of
Recent community posts
A cute gaming with neat soundtrack. The animations for the buttons moving up and down are really sell the frantic nature of the game. The button/s prompt to take the product where at first unituitve but I later figured out that you needed to press all of the buttons to fill the cart. The game feels it could be realy fun and chaotic party game where you compete with the other shoppers for limited slots
I like the voice acting of the main character glorbo. The sprite for the background ,main and enemies are good . The turn based combat where you have to move the character to the range of the enemy adds depth . One thing that could be improved further is having a map in the UI as it is very easy to get lost and with enemy spawn rate it can get quite frustating getting back to the ship
Pretty challenging platformer with nice and inuitive control to boot . it hard spot the gate when you steal the diamone so you waste time looking around the dungeon . My suggestion is add a gate assets with the steel bars initailly lowered so the player can easily figure out where to after they steal the diamond
I love the horror and grimy visual of the room and the posters on the wall adds atomsphere . The musis contrast well the horror atmosphere of the room .I wish there was ui indicator for much item cost in terms of money and maybe a way to figure out how much monster would sell it in the ui .More monster variety is also needed just so the game does not become repetitive
I saw the feature on easy. It is not really needed on easy with four cards slot but is much needed on normal which is the in between difficulty of easy and hard. It is understandably for it to be not there in hard and historical difficulty. The shuffle advisor card as an advisor feature needed on medium in term of balance
Another thing that would help in giving more flexibility and balance would be the ability to permanently remove a card from the deck thus preventing card clog. this can be balanced by one limiting the amount of cards that can be removed and/ or by costing one party resources . There is also needs to be










