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Every system an RPG needs. One shared spine. ~40% off.
Main menu, pause, options, credits, key rebinding, audio buses, accessibility settings, persistent config.
All 17 Pro systems + the Game Kit in one Godot 4 project. The full no-code stack behind the free starters.
Stat aggregator + modifier pipeline for Godot 4. Lite tier of the SELODev Stats / Skill Trees addon.
A complete tiny dungeon game for Godot 4 with real pixel art. No coding. Edit data files to make it yours.
Multi-slot save/load with schema migration, autosave, encrypted backends, crash-safe atomic writes. Free Lite tier.
Music that crossfades. SFX that pool. Zones you walk into.
Single-container item slots with stack merging, capacity checks, signals. Data layer for custom UI.
The New Industry Standard in Blendshape Management
An Asset Library for Unity Visual Scripting(Bolt)
This is a Game Template i Made in 1 Min
Inspector-first quest system for Godot 4.3+. 8 objective types, chained quests, NPC givers, polished log UI, save-aware.
Walk into a door. Fade, travel, land on the spawn point.
A lightweight, prefab-ready clicker game starter made for Unity devs, tool tinkerers, and solo builders.
No-code character controller for Godot 4.3+.
Build, monetize, and publish your own premium interactive stories in minutes. Fully WebView ready, zero coding required!
Single-slot JSON persistence with Inspector-driven property allowlist. Pure GDScript, no C++.
Shapeless instant-craft recipes with simple registry. Perfect for prototypes.
4-slot equipment component with equip/unequip, signals, metadata-based slot detection.
Single-currency vendor/shop for Godot 4.3+. Wallet, stock list, buy/sell. Free Lite tier of the SELODev Vendor addon.
Inspector-first vendor + multi-currency shop for Godot 4. Restock timers, conditional offers, timed deals, save-aware.
Add smart 2D enemies to your Unity platformer. Fully animated, no coding required.
Pure-GDScript inventory with drag-drop UI, stacking, weight, hotbar, tooltips, save-ready. Free Lite tier available.
Author the stats. Drop the components. Watch the numbers move.
Inventory, Equipment, Loot, Crafting — one shared item Resource, one bundle.
Post-process volumes, live look-crossfading, and self-scaling quality tiers the grading system Godot doesn't ship.
Paper-doll UI, stat modifier aggregation, two-handed conflicts, drag-drop from inventory. Free Lite tier available.
Shaped & shapeless recipes, timed queues, stations, recipe discovery/unlocks, drag-drop bench. Free Lite available.
Weighted loot tables with magic-find, pity counters, nested tables, conditional drops, deterministic seeds. Free Lite.
Smooth dash, precise jump, and modular C# script for Unity projects.
Author the achievements. Wire zero code. Watch them pop.
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