Wow, what a game! So much to love about this:
My only gripes with the game were that Q was an awkward key to map to lock. I would've preferred something I could reach with my other hand. Second, the doors that were sideways (ie you could only see a few pixels off were sometimes difficult to see so the art could do with some better visual cues.
Congrats to the team, I enjoyed every second of this!
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