This is an absolute subversion, interesting to see. Giving players real struggle, failure, and real endings is effecting. Nice self demonstration, but loops are boring and not fulfilling. Giving players real struggle, failure, and real endings is effecting
Maximum frustration designs are informative and revealing about the nature of game designs, and the suffering shows importance of breaking the rules and having your own agency when playing media, of your choice to quit.
Don't think this manifesto applies to many artists
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