I really like the atmosphere of this map thanks to the lighting and weather ambience. Really solidified that I do not want to be caught.
The layout of the map is well designed so I never got lost and If I were to try, I could easily do a ghost run and never interact with the guards due to the placement of spots to hide.
My favourite section was getting to the top of the guard tower and being given a powerful new weapon to clear the courtyard (It was especially satisfying after dying to some of the jank in the previous run related to melee combat).
Admittedly, I didn't understand the storytelling you had in mind for the level until I saw your post on your discord post which explains a lot of what the environmental storytelling was trying to convey (It basically went over my head and I wasn't fast enough to catch it.) That said, it's an excellent way to tackling both themes of the Jam.
Only gripes I had are primarily aimed at the the Ai, controls and the combat which are to expected from a Game Jam with limited time. That aside, excellent work!
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