The lighting design in particular is pretty killer here. Although until I found the flashlight it was terribly dark. It doesn't last for very long and after the flashlight it's totally fine, so I feel like it must have been intentional. The sound design was very good as well, although I am a sucker for bit-crushing, so the sobbing lady really got me
I think the one big flaw is that there are a lot of repeating assets, which make all of the rooms look and feel very similar. Not a deal-breaker in and of itself, but it makes navigation a little more difficult, which is... rough in a Slender-type game.
That being said, what ultimately matters for these types of games--the ability to scare your player--is very much there, and I was pretty spooked for a lot of it. Well done!
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