我发现一个bug,偷窃敌人本身掉落的物品时,玩家攻击伤害会变成0,这种情况在任何时候都会触发,但是只偷钱是没事的。
还有一个问题,当敌人被偷窃概率为1%时,敌人却显示的3.29%,玩家增加 10%的概率之后,敌人却从3.29%变成 2.29%,这是输入【steal Rate:10%】的时候出现的,如果改成+或者-的指令,显示就会正确 。
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