Tutorials Page 24
Hey there guys! I'm overthrown by the amount of love S.I.T has been getting! And on behalf of all the characters, I thank you, from the bottom of my heart! :D S...
After so long seeing text on the side of the screen, an actual HUD is a relief to me! Implementing it was not too difficult after all. For example, adding throt...
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log.[in] walkthrough This guide will teach you how to: Get both endings. This guide will NOT teach you how to: How to trigger secret events. Where to find all...
Basic Settings In basic settings you have only two fields: Object to Spawn - Here you select the prefab to be spawned Show Debug Log - Toogle on/off debug.log m...
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So today was all about particles . After what seemed like eternity I was able to get the weapon pickup to have a revolving bullet particle. I have attached so...
Goblins! VR: Implementation bits and pieces Part 2: Fixed-movement levers This post goes over the UE4 Blueprint method used in Goblins! VR to create a fixed-mov...
I have created a full guide for the real ending of S.I.T. Keep in mind that it will contain major spoilers. Here's the link: https://soundistoxic.wordpress.com...
Goblins! VR: Implementation bits and pieces Part 1: Hi-Fi and Cassette function This post goes over the UE4 Blueprint method used in Goblins! VR to create casse...
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This is a short collection of intermediate tips and tricks for using sprites/textures in a Godot scene. I wrote it as response to this question on reddit. Comp...
Hi Portians! By now you may be nearing close to the end of our latest story content update, or have finished it already, and want to know when the next update w...
!! this tutorial can also work with the new 3.x version Godot, but in certain places there are already bigger differences !! The first thing I usually do on a n...
If you've pre-ordered or purchased Prank Masters before the Steam release, you can now claim a free Steam key for Prank Masters. 1. Go to Prank Masters itch.io...
I'm guessing some people might be interested in how I did the robots being "build" which well obviously involves hacks but here I'll share what my dialogue box...
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Seul. (Alone) is big, really big! There are multiple characters and endings you may come across, it requires taking risks and stepping off the comfortable path...
The main cast within the world of Seul. Seul. (Alone) is big, really big! There are multiple characters and endings you may come across, it requires taking ris...
Due to its nature Cooktale had to be designed with Joystick as the main control scheme. That doesn't mean keyboard controls are non-existed; they were still imp...
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Thank you so much, everyone who's downloaded the game! In commemoration of hitting 1,000 total downloads between itch.io and GameJolt, I whipped up some new art...
Intro The level design process of a game is not an easy task. It doesn't involve ideas, or cool mechanics or nice aesthetics and cool environments, it is more a...
Intro In Bard's Lesson the main mechanic is to play the piccolo , a windwood instrument, and in the game's world this piccolo has three pitches that together bu...
Intro Cutout animation is a very productive technique of animation which even allows you to, if you want and have the guts, procedural generate animations, sin...
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Intro Sometimes you just want to let your players set their own keys to interact with your game, right? Be it through an Options Menu, or as I did in the last u...
Fitness Limits custom packages You can create your own custom limits presets by opening a preset package with Sims4Studio and editing the two resources inside...




















