Tutorials Page 17
Since for some reason the exporting doesn't work I will fix it You can easily find your save file for this game by looking up on your computer for a file named...
Hi! Today I decided to introduce you to the glossary. It is a super powerful tool that allows you to take notes, create random scenarios and much more. The same...
Admittedly, Apis is a very open ended and offers no tutorial. Starting the game, you are given no clue how to play or even what to do. You are greeted (if "gree...
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Hey friends.Today I recorded some simple videos to explain how the initiative and fight works. Add creatures from bestiary into episodes and into battle. Adding...
I'm a huge fan of the pixel dithering style in games like World of Horror and Return of the Obra Dinn , so once I played Hyper P.T. and saw what the original...
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Greetings, friends. In this first lesson, you will learn how to add a map and do the minimum setup. The Map section has a menu where you can switch between tabs...
THE CONTROLLER STICK The Controller Stick is a UI Component that can be very useful for providing a Controller Stick on Mobile Platforms without losing compatib...
THE CONTROLLER BUTTON The Controller Button is a UI Component that can be very useful for providing Controller Buttons on Mobile Platforms without losing compat...
Last updated: 2 April 2021 Q. Where can I get the game? https://kkkatrin.itch.io/mhaotome I will never upload the game files anywhere else. If you downloaded or...
Build your own customized VR home and play multi-roomscale minigames!
In this episode, we continue with our dynamic dialogue system, we will have endless lines of dialogue for an NPC and options to select for our player! Steps: Up...
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There is now a video tutorial for the Sprytile quick start guide. This is just a basic tutorial, a more advanced guide will come later. If Sprytile is useful to...
Creating cards can be a tedious process. Especially if you're mostly alone, and you prefer to work alone, continuously designing and redesigning cards can be ti...
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Most of the Content Pack Editor elements are intuitive, but there is one element that is not: the map generator . Due to the nature itself of the used procedura...
This is the final post in a four part tutorial series to help you work with TAA_CharacterPoses plugin. On previous post we handled Harold's poses (default, dash...
This is the third post in a four part tutorial series to help you work with TAA_CharacterPoses plugin. On part 1 we focused on Harold's default and dash poses...
This is the second post in a four part tutorial series to help you work with TAA_CharacterPoses plugin. On part 1 we focused on Harold's default and dash poses...
TAA_CharacterPoses is a powerful plugin. Understanding how to work with it can be a bit challenging, but once you do you'll see it is not that hard. To help wit...
Hey, This is for if you are having trouble opening Frost Bite or any of my other games on itch.io. Download 7zip and make sure you have it installed then just u...
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Sentimos haber escuchado que algunos de vosotros estáis teniendo problemas para adivinar las combinaciones (pociones). Balancear y probar un juego de este esti...
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This series of videos is for people who want to start using 3D software and who are afraid to use it. We will cover the basic elements in order to create a 3D o...
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THE EVENT MANAGER EventManager is a struct that takes care of triggering events for the right objects. It manages the Event Listeners you add and it is the most...
THE EVENT LISTENER EventListener is the base struct from which all Event Listeners should inherit. The EventListener struct contains information about the Objec...
THE EVENT TYPES The first thing to do to properly configure the Giavapps Event System is to create your list of events that you can have in your application . A...
Initially this was just a one-off reddit post , but since it was well received, I wanted to bring it here and consider doing more in the future as well. We're g...
Collect The Platforms, Open The Door And You Win! In Colorful Dino game the aim of the Players is to Collect Items in order to make a better Score and Change Th...
Colorful Dino game starts in Windowed mode by default, but it can be manually configured to start in Full Screen mode. PLEASE NOTE The game has a native resolut...
This post discusses mechanisms that underlie Stellar Sovereigns space battle system. Stellar Sovereigns have a fairly complex space battle system with many aspe...
So, since User Interface works as a slightly longer Groundhog Day, I decided it would be an excellent idea to let the players know when they have already select...
Hard sci-fi, top-down space simulator, with every aspect backed up by real physics and science.
tip: enable view port shading to properly see the objects materials in layout mode Video on how to export 3D objects to Unity: Thank you for viewing this tutori...
So, Unobelisk is not only a really really obscure game, but also not the easiest adventure to play blindly, without a guide. Meaning there's no walkthrough avai...
In this episode, we continue with our dialogue system , this time we are going to animate the text on the UI, with the option to skip the animation! Steps: Add...
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Did you know you can add, track and change any variables you want in your text-engine adventure games? In this post, I will show you how! A disk in text-engine...
Colorful Dino is meant to be played with the Gamepad : the game supports Xbox 360 Controllers and compatible controllers. However, it also supports Keyboard Inp...
You can save your Total Score ( which is the sum of all players' scores ) online on the official Scores page on the Game Jolt website . PLEASE NOTE The game cur...
Colorful Dino game requires User Authentication of an itch.io account and a valid Download Key in order to play . PLEASE NOTE The Download Key is automatically...
Added 2 bosses and game over screen. Additional Boss to come...
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When it comes to strategy, I have noticed a couple of approaches. One symbol at a time The one color at a time guesses a row of the same symbol for all but one...
We are going to implement a generic UI to handle messages when the player interacts with an object, and for a dialogue system. In this first tutorial we are goi...
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In this new episode we are going to do something easy and fun, camera transitions and triggers!...
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Hey everyone! It’s the middle of the month, and that means it’s time for another Fireside Devlog! More specifically, this devlog will be about how we implem...
Walkthrough The walkthrough of complete jam edition of my game LAST <> STEP is now available.share your feedback and share what levels took most of your time...
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This guide is applicable if you use collections as categories . Otherwise, this guide makes no sense. When you release a new project, it gets displayed on your...
Categories are a necessity for most creators when their number of projects is higher than 10. As your library grows, it becomes harder to navigate around, and g...
I'm really sorry to the players and gamers because it's getting too frustrating about the game due to misfortune choices Here's the hint I publish to avoid frus...
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