Tutorials Page 14
Helloo! There's a new gif tutorial on dissipation. You can find more info on the main page: https://learnindie.com/shop/smoke-fx-library/ I made the Tutorial so...
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These instructions are also present in both the included read me file and the plugin help but for the sake of reference I decided to put it here as well. It'll...
For informational purposes: The folder where the game save is stored is in "C:\Users\USERNAME\AppData\Local\Prologo\Saved\SaveGames" By deleting the "Prologo" f...
today i'm going to do a quick and simple tutorial for how to edit color pallets without doing any pixel art or any actual drawing ! for this tutorial, i'm using...
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Hey Gamemakers! Today I want to discuss developing complex, AI controlled characters in your game. Specifically, I want to show you the pattern I follow when bu...
i just did a thing. With the header text. I thought it was neat. So, i wanted to find the header text: as a person sleeping. So, the first thing i did was go on...
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The Problem Some Players find it difficult to answer the questions posed by the World and some Moves. They struggle, they squirm, they ask the World to answer i...
Il Problema Alcuni giocatori trovano difficile rispondere alle domande poste dal Mondo e da alcune Mosse. Resistono, si contorcono, chiedono al Mondo di rispond...
Hey everyone, it’s time for another Fireside devlog! This time we’re exploring how we’re applying colors to sprites in Unity. We wanted a flexible system...
DO NOT FOLLOW THIS ADVICE This is based on the incorrect assumption that ScriptableObjects are retained in memory between scenes. This is false, and has resulte...
I'm really not sure if people are getting the mechanics of this game. I've tried hard to communicate them visually, but I'm not sure if people are paying attent...
Hello!. This thread isn't sponsored by any of the links provided. I'm just trying to help some peeps out with the stuff I struggled to find on my own. I hope th...
🇬🇧 Small warning: in this tutorial, I will talk about the reality of small independent self-published authors in Italy. When I talk about the law, I refer...
Oh boy has ALOT changed!!! Fauxton 3D 2.0.0 is here! Faster and easier than EVER!! Included in the new files are full documentation of all the new functions as...
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Had a request for a tutorial, so here we go! This tutorial gives an overview of what each family trait means and how to add them. For this I'm going to use the...
🇬🇧 In today’s devlog, I want to tell you about the FSC logo. The first time I learned about the FSC logo was because Nicola Urbinati from Dreamlord Game...
Hi everyone! Glad to say that we have documentation now. It covers all nodes in the node editor and major features in the painter. It will extend with new featu...
Hello, It's tutorial time. This time it's about Social Media! Today I'll be sharing some ideas to hopefully help with your game project, and getting out there a...
Hello all. I am back with more help, and tutorials. I have covered making a better Itch.io page in my last tutorial. https://galaxywave.itch.io/heavens-heroes-u...
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Ever get those times where you create a brand new shop in your game, decide to go test it out, only to realize you forgot to give yourself any gold since you’...
Hi, this is a tutorial on how to use NormalPainter. I go over most features and show how to create a basic normal map from scratch. Hope it's useful for someone...
In Moons Among Us I’ve complicated how dice work in a particular way, this is born of two things. I complicate everything, I mean look at this whole thing, of...
Have you ever wondered why the default “List” mode of collections looks like everything but not a list? Nevermore — I present another CSS code to make you...
Note: This tutorial requires CSS editing in your account. If you don’t have it yet, you can ask support so that they enable CSS editing for you. Also, make su...
This tip is crucial for the next layout idea I will be posting shortly but is also useful if you’re already using collections as categories on your creator’...
Hello! Right now I'm working on an update for Jump3Match, a little game I made for the Trijam #111 if I recall correctly. Among other things, I'm adding a littl...
A more interesting version of the PlayFull app is out there!! PlayFull pro for more entertainment... what does it contains : - the sweetWriter mode for writers...
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Greetings ghouls and ghosts, arkicade here! This post is the fourth and final post in a series of walkthroughs for the game "A Monster's Insight". This will pro...
America's route Canada's route Russia's route Finland's route Italy's route(s) ⚣ Japan's two routes ⚢ Germany's route Poland's route ⚤ South Korea's route...
The desktop version of Tuesday JS works with NWJS , this framework is well established and used by many companies. Scirra used it to build PC games in Construct...
Dithering, specifically Ordered Dithering, is a way of displaying images, and was used back when computers only had about 16 colours to choose from, often they...
Greetings ghouls and ghosts, arkicade here! This post is the third post in a series of walkthroughs for the game "A Monster's Insight". For part 3 this'll be a...
There have been come major updates to the game. One of them gaining our new member to the team, Strange Sentinel! He's going to be helping me code some of the l...
Greetings ghouls and ghosts, arkicade here! This post is the second post in a series of walkthroughs for the game "A Monster's Insight". For part 2 this'll be a...
Greetings ghouls and ghosts, arkicade here! This post is a first post in a series of walkthroughs for the game "A Monster's Insight". For part 1, this'll be a w...
Took the last week away from developing 'Days With Dino', to make this 10 minute video, going over the what, why and how of Active Ragdolls. The aim is to make...
Hello everyone! Thanks for downloading and playing our game, we really appreciate it. Below is a walkthrough of how to get each of the three endings. Ending #...
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I've uploaded a new file to github describing how to set up your development environment to work on this game, or any Commodore Basic game on a Debian based sys...
Two and a half years of development for this game are over. At the moment, the development is finished and I am working on translating the game into English. I...
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Fracfu was inspired by an excellent gamemaker recursive drawing tutorial I found here . I recommend that you check this out if you want to make a project like m...
A brand new video is here with a look behind-the-scenes!...
Choose-Your-Own-Adventure novel meets JRPG in this heavy metal tale of dystopian adventure
Story Guide The game offers multiple endings. T his is not a complete story guide and only contains endings that players have already discovered. This guide wil...
NEW: Tutorial for new mapping setup: Table of Contents: (1) SETUP - Before you start mapping (tracking profiles and camera passthrough) - Creating Boundary Wall...
What are we gonna do Since the launch of Harvest VR we had all our downloads on Itch. This was because Oculus has a very strict policy for letting games in the...
This devlog will focus on how I found voice actors. This is part two of a discussion and post mortem of sorts on making a trailer. Part one is: How to Design a...
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