Hi everyone, In this video, I show you the main idea behind this game. The first thing is to explore every part of the map to find stuff and to complete quest l...
With the release of FamiStudio 2.3.0, I took the time to record a brand new tutorial. In one hour, you will learn how to make a brand new song, from scratch, no...
What do you do when you want to take a screenshot of something in unity? Say a 3D model you want to use as an image in an inventory system. It'd be nice if it h...
Below is the unwrapped code. There's actually not a whole lot to this one: 105 of the 280 characters fits on a single line. So, let's look at that in isolation...
This is the last episode!! In this episode we are going to return to procedural animations and create a new one where the robot is holding a gift in its hands a...
Sometimes you want a thing to last a certain amount of time. When the user clicks a button, the popup afterwards sometimes shouldn't immediately appear. You wan...
How many times have I done this? Debug.Log(thing, otherThing); Only for Unity slap me upside the head with a mutter of disapproval. I sigh and make two Debug st...
Loading code from the Resources folder is bad. Don't do it. But so is eating a dozen chocolate chip cookies. The cookies are delicious and the Resources folder...
I'm going to show you my process for drawing a dungeon with these tiles. First of all, remember that you can adjust the size of the "find drawing" window. Drag...
This article is a detailed breakdown of why and how we implemented the accessibility options that were added to Nina Aquila: Legal Eagle in December 2020. Much...
In order to print the zine properly, you'll need to make sure a few key settings are, well, set. Specifically, you want to make sure that: You are printing Actu...
Good afternoon everyone! I wanted to add a walkthrough for the game, just in case anyone hit a wall while playing the demo. This was previously available as a p...
When making a game in Unity, it's recommended to host a WebGL build on itch to make your game significantly more accessible. Here's the step-by-step for how to...
Titans are the basic enemy land troopers. Their hands are weapons such as blades, energy guns or even shotguns depending on their assembly. They will face you a...
Done! Phew, this was intense. Apologies if it's very dense with information and visuals, but I like to be thorough. Continuing Development Now that's done and d...
NOTE : I am a huge fan of Itch.io and will be releasing an offline version of Nectar of the Gods at launch on the platform. Unfortunately because Steam's Steamw...
The Tracer is a mobility restrictor enemy unit. It uses blue laser to trace 3 trajectories around you from its wings and a few seconds later perform high speed...
It's a common trope in video games. You just defeated the monstrous Scarlet Dragon only to then see a bunch of green-coloured versions of it in the next region...
The Vulcan is an armored unit containing and orbital cannon inside an indestructible metal shell. In order to attack it opens the shell, extends the cannon, and...
In order to update, you need to install the itch.io client. Through this client the DM Helpmate is usually updated automatically, you can follow this process in...
This is a step-by-step guide on “how to create your own carddeck in Cards against Humanity” Step 1: Download the .zip file from the official itch.io page St...
How to achieve the best repair results? Set the display brightness to the maximum value Run the repair for several hours If you still have an issue you can try...
Hey everyone! I'd like to thank you all for downloading and playing Sew in Love. This game is a little more strict than my others when it comes to achieving the...
Developers are starting to see the benefits of supporting user-generated content , or mods, in their games - they've been proven to extend the shelf-life of gam...
The Punisher is a pasive enemy unit that rotates often to show you one of its two different cores. If you use the wrong kind of energy to shoot down a core, it...
In this episode, we are going to add a cool effect on the interactive objects, Zoom In/Out when we are close to them! We will use the Interactive Base class, wh...
I found it quite difficult to find information on using Unity's particle system to make footprints that fade out after a while and follows the direction that th...
Building overview List: Cost: -2 Food Cost: -1 Energy Population: +2 Neighbor effects: Everything effects a house. See the other buildings for more information...
The Mirror is an insidious enemy that uses its energy shield to repel your bullets. Depending on the hit angle it may reflect the bullets in your direction and...
In the scene editor, I've added preview settings so you can test how the image will look on different screen sizes. Most developers want to make an app that is...
The Comet is a high maneuverability unit and will move at high speeds. Its multi-shot cannons are able to shot 3-5 bullets in a round, so special attention must...
Overview - First build the 3D model you wish to render by adjusting/adding/deleting vertices. Then, when satisfied with the model, hit the render button and th...
As CP and Paul kept you busy with some programming articles in the previous dev logs, we should talk about art again. Today, we are going to make stuff look goo...
The Thunder unit is a enemy disposable support unit. It will place itself slowly in zones with multiple enemies and blind you if you fail the shot and don't des...
Zumo Spin Documentation Welcome to the official documentation of Zumo Spin - Modern Suits Slot Asset v.1.8, the betting and gaming system 2D casino! If you are...
I just published this walkthrough for how to open the Electric Zine Maker if you are on macOS, and if the application keeps getting blocked by gatekeeper: http...
Now that we have the level score data stored in a dictionary structure, we will want to be able to save it in a file so that it will persist even after the play...
In this episode, we are going to create a simple door which opens when the player interacts with it. We will base our door in the Interactive Base class, which...
In this episode, we are adding extra elements to the dialogue system. We will add an event delegate to handle when a dialogue ends. We will combine the dialogue...
This is the first post of a tutorial series that will show the users from basic to advanced concepts and techniques. We start the series with a very basic conce...
One of the features that I need to include in my game is the ability to award the player stars for each level, depending on how many bounces it took to hit all...