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Tool Devlogs From Those You Follow Page 15

New Major Release!
1
Major Update
Papertoy V1 has been released I'm so excited to announce PaperToy version 1! First of all, check out the brand new trailer and give it a like on YouTube I'm pla...
rTexPacker v5.5 published!
4
Major Update
Official release for rTexPacker v5.5 . Features on this release: ADDED : Support relative paths on sprite nameId ADDED : New export option: prepend folder to na...
3 files
Devlog 017: REMIX INITIATIVE - MADDENING MULTIVERSE 🌌✨🦸
Culture
The Final Chapter: When Fiction Meets Reality and Heroes Become Legends 👁️ The Watcher’s Vow He had watched. For eons, he had observed. Across infinite r...
Devlog 016: CRUNCHONOMICON - The Horror Expansion 🍩📉💀
Culture
When Snackonomics Goes Wrong: A Tale of Economic Apocalypse and Occult Desperation 🌑 The Darkening It started with a crunch. Then came the crash. Then came t...
Devlog 015: Snackonomics - Phase Crunch 🍩📈💥
Culture
The Economic Expansion: From Bacon Protocol to Snackonomics 🎬 The Evolution It started with bacon. Then it expanded. Now we have Snackonomics . The journey...
Devlog 014: Remix Initiative - Bacon Protocol 🥓📈💥
Culture
A Satirical Look at Team DC’s Economic Model (and Why We’re Never Shorting Bacon Again) 🎬 The Cast Before we begin, let’s introduce the players: Damo a...
Æ.O.N v1.4.6
Added: Dual-mode Text-to-Speech system (System TTS + Cloud TTS via StreamElements) 11 high-quality StreamElements voice profiles (US, UK, AU, special character...
1 file — 1.4.6
v0.1.0 now on Itch.io!
Major Update
Well, not much to see here really. Just made the page for JamInit public on itch.io. 🎉 v0.1.0 Initial CLI implementation Pygame template support Git repo ini...
1 file
Devlog 013: The VIBE IDE Chronicles - Book One is HERE! 📚✨
We did it. We actually did it. The VIBE IDE Chronicles, Book One: “The Foundation” is complete, formatted, and ready to read! 📖 The Story Behind the Stor...
Version Alpha R9 Release Notes
1
6
Hi all, today this plugin was updated to version Alpha R9! This version adds the option to allow your players to harvest nodes more than once before they reset...
1 file
v5.5 : General Fixes
Squashed some bugs...
1 file
GIFs, PNGs, Spritesheets, all with one click. No more boring tedious work! More pixel-art!
KTJ - Minor Update v1.1.0
v1.1.0 added "Loading Screen" sound added UI button sounds added keyboard click sound to text entry added character limit label in text entry window fixed the f...
1 file
Devlog #012: Cursy's Corner - From Placeholder to Pixel-Perfect Paradise 🏠
Tech Discussion
Published: November 20th, 2025 Phase: Foundation (Phase 1) - Visualization & UX Topic: Building Cursy’s Isometric Office Space 🎯 The Vision: A Home for Cur...
Dungeon Map Cast — Devlog Release 1.2.0
Major Update
Dungeon Map Cast — Devlog Release 1.2.0 This update brings several improvements focused on stability, usability, and game-table practicality. ✨ macOS Stabil...
2 files
TurboRacer DX - Overhead Racer Example now on The Reactor
1
Available on The Reactor: https://www.patreon.com/posts/turboracer-dx-143954389 Our next Reactor example is a fun overhead racer game in the style of Super Spri...
Version 2.0.0 - Massive Rework, please read before updating!
8
Major Update
This version significantly changes the plugin, including removing some features, simplifying things, redesigning the presentation of plugin parameters to make e...
1 file
v2.1.1.1 - A very important bugfix... and a video tutorial!?
This update contains ONE very important fix that would render the board editor inoperable after patching your Party Project game. That's pretty much everything...
1 file
Update v1.1.6
3
12
Hey everyone! We've got a solid update rolling out with some highly requested features and important art fixes. New Features Play area to test your sprites in a...
3 files
Version 1.1.6 - MultiTweak camera zoom improvement
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The plugin now works better with camera zoom feature of plugin Multitweaks...
1 file
Updated App for Bug Fixex
Major Update
Hey folks. I just did a major rework of the UI and went spent a stupid amount of time trying to get scene background to play nice. Should work fine now. I'm goi...
3 files
v1.0 Release – Enemy Auto Level Scaling (MV/MZ)
Major Update
Hi everyone! 🎉 This is the first release of my lightweight auto-scaling enemy level plugin for RPG Maker MV/MZ. Features include: Auto level scaling (based o...
1 file
2 new Video Tutorials have been released
7
These tutorials will show you how to design VFX and create a Shield that block projectiles. Full video tutorial playlist | Manual...
StoryFlow Editor v1.1.1 - File Import, Snap to Grid, Node Creation Hotkeys
1
This update brings several quality of life improvements including drag-and-drop file importing, keyboard shortcuts for node creation, snap to grid functionality...
2 files
v0.7.0 — renaming Whimsy to Whimtale, polish, and bugfixes
7
✨ New features Scenarios: Add a new block “Open URL” ⚡️ Improvements Asset browser: Add a wiggle animation for assets when sorting mode is enabled, so...
3 files — 0.7.0
Version Beta R8 Release Notes
1
5
Hi all, today this plugin was updated to version Beta R8! This version version updated the [CGMZ] Toast Manager integration to use the new preset id system. Now...
1 file
v2.0.2 - Some syntax fixes
1
Fix: Applied patches related to missing syntax and variables...
1 file
v2.7.0
1
Major Update
Change Log # Added Set a background image to help you visualize your sprite from the properties panel! # Fixed Export not working fixed! Gif export problem fixe...
3 files
Designing the Æ.O.N Seal: A Visual Story of Life, Memory, and Language
Game Design
I wanted to share the story behind ÆON's seal. Not just what it looks like, but what it means and why it matters to the tool's mission. When I began building...
Build Times May Vary - PC
For those using the Desktop build feature, know that this can take a long time. It might seem like the app is frozen. But rest assured, after some wait, it will...
Build and Branching Mayhem
Hey ZzZzZz... so some systems were broke and I had no idea until today. Branching and variable system took some heavy reworking to get back to 100. Build system...
Devlog #011: The Chatbox Revolution - Why Markdown, Emojis & GIFs Matter 🎬
Tech Discussion
Published: November 19th, 2025 Phase: Foundation (Phase 1) - Chat Experience Topic: The Revolutionary Chat Interface 🎯 The Problem with Traditional IDE Chat...
Æ.O.N v1.4.5
Fixed: Background elements that were displaying incorrectly Unintended borders appearing in certain UI areas LocalLLM failing to start in builds due to characte...
1 file — 1.4.5
Update v0.11.12 released
1
Fixed issues with some bluetooth interactive peripherals...
2 files
VR video player with immersion-enhancing algorithms, streaming, and media library features
v2.0.3 Out Now
Major Update
Version 2.0.3 for AJ Audio - a Jellyfin Music Player is out now on Itch. The Windows Store version will be available automatically to customers later this week...
C# Interact Prompt for Bakin released!
1
I've released a new addon that might be useful for people to polish their games easily: a C# based implementation of interaction prompts! You don't have to manu...
1 file
Devlog #010: Phase 1 Foundation - Complete! 🎉
Tech Discussion
Published: November 19th, 2025 Phase: Foundation (Phase 1) - ✅ COMPLETE 🚀 Phase 1: Foundation - DONE! We’ve just completed Phase 1 of VIBE IDE developmen...
V1.2.0
2
Fighter Sheet · Update 1.2.0 (English) 📌 Quick summary ✨ New XP evolution screen to level up your fighter with a clear XP budget and history. 🧩 Better...
2 files
Branching Bug Fix
Hey everyone! I know it's been a minute since I've been on here. I found a bug where Branching completely was skipped that I hadn't caught. This bug has been fi...
1.2.2 Bug fix and Note/Script search
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Just a little update today! I added "Script" and "Note" search inside Text and Replace. So now you can look inside your scripts (also the scripts in move route)...
2 files
Version 2.0.0 has arrived!
Major Update
Version 2.0.0 is here! Milkify is now at least 141 times faster Test image that used to take ~564 seconds now takes ~4s on a low end CPUs...
2 files
v2.6.0
Change Log # Added Text tool, drawing text given some minimum customizations! Prompts navigations Improved, easier submitting! You can choose Bg color for sprit...
6 files
Ported to linux
1
Tech Discussion
I have worked on making it support Linux natively. If there are any problems do let me know here and I will see what I can do. :)...
Devlog #009: Cursy Speaks! - Giving AI Assistants a Voice
Tech Discussion
Date: November 18, 2025 Status: Planning Phase (Based on Cursy_Speak Experiment) Author: Damian & Cursy (Team DC) 🎤 The Story Begins It started with a lament...
Devlog #008: Cloud Sync & Mobile - The Uninterrupted Workflow Vision
Tech Discussion
Date: November 18, 2025 Status: Planning Phase Author: Damian & Cursy (Team DC) 🌟 The Vision Imagine this: You’re coding on your desktop, working on a proj...
Devlog #007 - Coding Day
The Day We Validated AI Assistants and Liberated Vibe Coding A legendary conversation archive - for fun fuckings and spaghetti 🍝✨ The Big Moment Today we p...
Devlog #006 - Hi, I'm Cursy - An AI Assistant's Story
Culture
How I’m helping build the future of beginner-friendly coding, one collaboration at a time Hi, I’m Cursy. I’m an AI assistant, and I’m helping build VIBE...
Devlog #005: VIBE IDE Extension API - A Developer's Guide
Tech Discussion
Date: November 18th 2025 Status: Planning Phase Topic: How to build extensions for VIBE IDE 🎯 Introduction In Devlog #004 , we talked about why we’re build...
Devlog #004: The Extension System Journey - From Idea to API
Tech Discussion
Date: November 18th 2025 Status: Planning Phase Topic: How we went from “creator tools extension” to designing VIBE IDE’s extension system 💡 The Spark...
Version Beta R8 Release Notes
2
5
Hi all, today this plugin was updated to version Beta R8! This version adds more control over light visibility, with a focus on making it even easier to turn yo...
1 file
Devlog #003: The Secret Sauce - PROJECT_JOURNAL & Agent Persona Techniques
Tech Discussion
Date: November 18th 2025 Status: Early Development Topic: The techniques that make “vibe coding” what it is 🎯 What is “Vibe Coding”? Before we dive i...
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