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Tech Discussion Devlogs Page 7

Development Tools
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Tech Discussion
To make Bad Pixels look and sound like it is from a computer of old, we had to use various specialist tools to make the assets. Here are some of the various too...
The C64 status bar challenge
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Tech Discussion
Clicca qui per la versione italiana. ;-) When I chose to make an interactive fiction game, I knew I wanted a nice status bar at the top of the screen. Easy peas...
How I created a procedural city
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Tech Discussion
A foreword In this article I will describe the steps I used to create a procedural city in the Unity game engine. I hope you find it at least mildly interesting...
NAP II FAQ
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Tech Discussion
With the morning of NAP II hovering at almost 700 downloads and more then that in donations (my thanks to all of you for your generosity), it might be a good th...
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A Dev Log??
Tech Discussion
This time I'm actually recording what I changed about this beta, and it'll likely be the last change I make before I fully focus on the main game. Here's a basi...
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[002] - The Autocuber: A Tool for Making 3D Levels!
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Tech Discussion
Follow updates on my Substack: https://melodicambient.substack.com/ In Devlog 1, I mentioned the Autocuber. When it comes to making games in small teams, it's a...
Cloud Save, Yes or No?
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Tech Discussion
Greeting all our players, As many players want to support cross-platform saving (cloud saving) This feature was not planned but it seems to be needed. However...
Game size fix
Tech Discussion
After 13 days (sorry, incompetence) I noticed that the zip archive from Slendertubbies contains 2 copies of the game. An update is just flying around that bring...
1 file — 1.3.4.3 - size fix
Sculpting Side B: Generating the terrain of Alpha Periphery C2
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Tech Discussion
Greetings surveyors! In the upcoming free content expansion for Periphery Synthetic EP, you will scale the icy vistas of Alpha Periphery C2 to unlock new abilit...
Miniatures for use with After\\Burner
Tech Discussion
Included in the Thingiverse Collection A collection of resources for your games today, pilots! While all of my own playtest games have been via Virtual Tabletop...
Looking for help!
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Tech Discussion
if a have many comments and downloads I will release a reboot! Reboot will be more detailed will be remade movement, camera system, ai improvements i will no lo...
My response to... "please, do not use AI Art."
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Tech Discussion
My response to: "If you respect the art of game development in any way, please, do not use AI Art." https://www.reddit.com/r/RPGMaker/comments/zn61ki/comment/j...
Custom made Entity Component System for Playdate
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Tech Discussion
This is a screenshot of how the ECS system is built for the game Elf Factory , and it is a copy of what I did in Jewel Defender (though I cleaned up the code a...
Creating a Font with TypeTool
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Tech Discussion
Two weeks ago I released my newest font Honey Pigeon , and although it's quite some work to get a font designed and kerned, it's also a lot of fun to do so. Tha...
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Jigsaw Puzzle Mechanics
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Tech Discussion
Hey! I'm again a little late for the weekly Friday update. I thought I'd do a bit of a deeper dive this time, into the new lore-related features. Most of the wo...
performance
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Tech Discussion
Since I implemented support for OpenXR, the performance of the game went down. Enough to be noticable. I decided not to investigate it immediately as I knew tha...
other clip showing performnce
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Tech Discussion
video showing performance improvements.
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Tech Discussion
it runs much faster now...
Request: Sprites
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Tech Discussion
Does anyone have the gamejolt official sprite pack from mairusu? Unofrtunately, his gamejolt page was banned. Therefore, spritepack go poof. Contact me on disco...
#12: Localizing a low resolution pixel art game
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Tech Discussion
This post was originally written in July 2022 Languages This game supports 12 languages: English, French, Italian, Spanish, German, Brazilian Portuguese, Russia...
#10: Audio tech
Tech Discussion
This post was originally written in May 2020. At the time the game was still called Hook, Line and Thinker The previous devlog was about 1 audiophile. This devl...
#09: Interview with sound designer Andrew Dodds
Tech Discussion
This post was originally written in May 2020. At the time the game was still called Hook, Line and Thinker I recently read an article called A Swimmer’s View...
Switched Over To URP
Tech Discussion
NEW FEATURES Bears spawn in the world that your units can kill for lots of resources CHANGES Teammates now spawn together in the team corner they choose Map is...
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#06: Undo
Tech Discussion
This post was originally written in December 2018. At the time the game was still called Hook, Line and Thinker There is a single dedicated button in Hook which...
#05: Case anatomy and pixel-perfect rendering
Tech Discussion
This post was originally written in August 2018. At the time the game was still called Hook, Line and Thinker I have just finished the very long and very painfu...
#04: Bootstrapping, menu transitions and level loading
Tech Discussion
This post was originally written in April 2018. At the time the game was still called Hook, Line and Thinker There are 6 main screens in Hook: the title screen...
The Sound of TotS - Devlog #10
Tech Discussion
Another week has passed and we have been hard at work… While giving the last touch-ups to dialogue and balance, we also think a lot about the soundscape we wa...
🌻 activitypub & upcoming features
Tech Discussion
Hi! Does anyone have any good resources for learning activitypub ? Looking for recommendations. I will also be doing my own research though, so no worries if no...
The “stupid asset pipeline” method
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Tech Discussion
Today the Stars of the Screen ’s October update went live! It adds three secret levels. One of these is a simple homage to Flying Toasters (with a twist!) and...
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Update : Spider's Skills
Tech Discussion
Update for Spider Queen Skills, and adjusting AI...
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a Short action souls-like game
Tuesday JS new animation
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Tech Discussion
As previously announced, the new project Breastaurant: Hot Coffee will use many types of animation to bring a static picture to life. The new version is not onl...
Long-term TODO tracking in Synthnostate
Tech Discussion
This is a post for developers, project managers, and Synthnostate fans following my progress. Tracking and organizing tasks, sprints, and feature wishlists is a...
Added support for Intersect v0.7.1
Tech Discussion
Due to many updates between v0.7 and v0.7.1, i've made a new patch that is supported by v0.7.1 perfectly with no merge conflicts...
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Quickly add new color scheme for sprite sheet
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Tech Discussion
I made a tutorial to create a new color schemes very fast. So you can create a new color scheme or adjust color schemes to match your game without artist skills...
loading times and early optimisation
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Tech Discussion
Recently I decided to investigate long loading times and hiccups that happen during the loading. I had two reasons to do so. The first is that it takes way too...
added normalmaps to chars
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Tech Discussion
added normalmaps to chars to add the look of fabric. I also added some new costume details...
added normalmaps
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Tech Discussion
some materials now got normal maps...
Tuesday JS new version coming soon
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Tech Discussion
There have been no updates for a long time, but work on improving the engine continues, a public version will be made soon. We host the most recent versions on...
Standalone Edition
Tech Discussion
So, Goblin Combat was originally supposed to be a Discord-only game, but we felt a little limited by that. We wanted Goblin Combat to be a whole cross-platform...
Stability
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Tech Discussion
Hi GreenWavers. I’m writing a quick update here to let everyone know that I am aware of the stability issues with the current version of GreenWave. This synth...
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UPD#4 - UI Next (Menu stuff) W.I.P.
Tech Discussion
⬅BACK Added special sounds, backing movements, save of all parameters before exiting or moving to another partitions, etc.... All this stuff is still in proce...
Very important announcement (we need your help) [CLOSED]
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Tech Discussion
Hello everyone, we have some bad news to share with you, which could lead to production delays, or even temporary or permanent closure of the game. Those of you...
New proof of Devil's Pass
Tech Discussion
Just got a proof back from the printer for our historical / horror adventure module "The Devil's Pass". It is set in semi-historical 15th Century Europe, but th...
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Getting ready to make a game
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Tech Discussion
Sometimes when you make a thing, you'll look at it from a different angle after people leave comments about it. The header image to this dev article was well re...
Character Generation Software update
Tech Discussion
Here's a little update on Codex activity in recent days. I've been working on updating our Lifepath character generation software and database, making a new ver...
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The Right Tool for the Job (or How I Learned to Stop Worrying and Love Tiled)
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Tech Discussion
As it may (or may not) become clear in the coming months, I'm attempting to build a fighting game engine with... *checks notes* ... zero experience, save for a...
Tempo & Time Signature (timecode) Sync
Tech Discussion
Tempo and Time signature syncing from DAW to GreenWave is working now. This is not yet hooked up to the LFO and FX but it should be pretty easy...
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