Tech Discussion Devlogs Page 7
To make Bad Pixels look and sound like it is from a computer of old, we had to use various specialist tools to make the assets. Here are some of the various too...
Clicca qui per la versione italiana. ;-) When I chose to make an interactive fiction game, I knew I wanted a nice status bar at the top of the screen. Easy peas...
A foreword In this article I will describe the steps I used to create a procedural city in the Unity game engine. I hope you find it at least mildly interesting...
With the morning of NAP II hovering at almost 700 downloads and more then that in donations (my thanks to all of you for your generosity), it might be a good th...
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This time I'm actually recording what I changed about this beta, and it'll likely be the last change I make before I fully focus on the main game. Here's a basi...
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Follow updates on my Substack: https://melodicambient.substack.com/ In Devlog 1, I mentioned the Autocuber. When it comes to making games in small teams, it's a...
Greeting all our players, As many players want to support cross-platform saving (cloud saving) This feature was not planned but it seems to be needed. However...
After 13 days (sorry, incompetence) I noticed that the zip archive from Slendertubbies contains 2 copies of the game. An update is just flying around that bring...
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Greetings surveyors! In the upcoming free content expansion for Periphery Synthetic EP, you will scale the icy vistas of Alpha Periphery C2 to unlock new abilit...
Included in the Thingiverse Collection A collection of resources for your games today, pilots! While all of my own playtest games have been via Virtual Tabletop...
if a have many comments and downloads I will release a reboot! Reboot will be more detailed will be remade movement, camera system, ai improvements i will no lo...
My response to: "If you respect the art of game development in any way, please, do not use AI Art." https://www.reddit.com/r/RPGMaker/comments/zn61ki/comment/j...
This is a screenshot of how the ECS system is built for the game Elf Factory , and it is a copy of what I did in Jewel Defender (though I cleaned up the code a...
Two weeks ago I released my newest font Honey Pigeon , and although it's quite some work to get a font designed and kerned, it's also a lot of fun to do so. Tha...
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Hey! I'm again a little late for the weekly Friday update. I thought I'd do a bit of a deeper dive this time, into the new lore-related features. Most of the wo...
Since I implemented support for OpenXR, the performance of the game went down. Enough to be noticable. I decided not to investigate it immediately as I knew tha...
Does anyone have the gamejolt official sprite pack from mairusu? Unofrtunately, his gamejolt page was banned. Therefore, spritepack go poof. Contact me on disco...
This post was originally written in July 2022 Languages This game supports 12 languages: English, French, Italian, Spanish, German, Brazilian Portuguese, Russia...
This post was originally written in May 2020. At the time the game was still called Hook, Line and Thinker The previous devlog was about 1 audiophile. This devl...
This post was originally written in May 2020. At the time the game was still called Hook, Line and Thinker I recently read an article called A Swimmer’s View...
NEW FEATURES Bears spawn in the world that your units can kill for lots of resources CHANGES Teammates now spawn together in the team corner they choose Map is...
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This post was originally written in December 2018. At the time the game was still called Hook, Line and Thinker There is a single dedicated button in Hook which...
This post was originally written in August 2018. At the time the game was still called Hook, Line and Thinker I have just finished the very long and very painfu...
This post was originally written in April 2018. At the time the game was still called Hook, Line and Thinker There are 6 main screens in Hook: the title screen...
Another week has passed and we have been hard at work… While giving the last touch-ups to dialogue and balance, we also think a lot about the soundscape we wa...
Hi! Does anyone have any good resources for learning activitypub ? Looking for recommendations. I will also be doing my own research though, so no worries if no...
Today the Stars of the Screen ’s October update went live! It adds three secret levels. One of these is a simple homage to Flying Toasters (with a twist!) and...
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Update for Spider Queen Skills, and adjusting AI...
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a Short action souls-like game
As previously announced, the new project Breastaurant: Hot Coffee will use many types of animation to bring a static picture to life. The new version is not onl...
This is a post for developers, project managers, and Synthnostate fans following my progress. Tracking and organizing tasks, sprints, and feature wishlists is a...
Due to many updates between v0.7 and v0.7.1, i've made a new patch that is supported by v0.7.1 perfectly with no merge conflicts...
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I made a tutorial to create a new color schemes very fast. So you can create a new color scheme or adjust color schemes to match your game without artist skills...
Recently I decided to investigate long loading times and hiccups that happen during the loading. I had two reasons to do so. The first is that it takes way too...
added normalmaps to chars to add the look of fabric. I also added some new costume details...
There have been no updates for a long time, but work on improving the engine continues, a public version will be made soon. We host the most recent versions on...
So, Goblin Combat was originally supposed to be a Discord-only game, but we felt a little limited by that. We wanted Goblin Combat to be a whole cross-platform...
Hi GreenWavers. I’m writing a quick update here to let everyone know that I am aware of the stability issues with the current version of GreenWave. This synth...
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⬅BACK Added special sounds, backing movements, save of all parameters before exiting or moving to another partitions, etc.... All this stuff is still in proce...
Hello everyone, we have some bad news to share with you, which could lead to production delays, or even temporary or permanent closure of the game. Those of you...
Just got a proof back from the printer for our historical / horror adventure module "The Devil's Pass". It is set in semi-historical 15th Century Europe, but th...
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Sometimes when you make a thing, you'll look at it from a different angle after people leave comments about it. The header image to this dev article was well re...
Here's a little update on Codex activity in recent days. I've been working on updating our Lifepath character generation software and database, making a new ver...
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As it may (or may not) become clear in the coming months, I'm attempting to build a fighting game engine with... *checks notes* ... zero experience, save for a...
Tempo and Time signature syncing from DAW to GreenWave is working now. This is not yet hooked up to the LFO and FX but it should be pretty easy...
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