Tech Discussion Devlogs Page 13
Just sharing a bit of our development process! We didn't expect to optimise our game that early, but it was necessary. After spawning 200 AI characters to go in...
LittleKnight. With a powerful sword and great power that allow him to fly. A creepy and devastating death blow! Witness a great LittleKnight adventure. With a m...
From my experience working on The Bar Stop game, dialogue system has been a pretty fun feature to explore. The current system has an integrated dialogue where i...
Character entering a building could be pretty straightforward. I tried to explore player entering a building from multiple entries. A building (as a scene) only...
check out our github page. https://github.com/Sam2much96/Dystopia-App Comment bugs, add code and create mods. We're live on github. Connect with us. Keep up wit...
I'm currently working to port the game to the PC. I need to remove the Oculus stuff and put in PC-based controls and UI. I need to remove the right handed/left...
Game -Added 3 charts: "Eruption", "Garden Havoc" & "Shaggy sings Overflow" -Now window dimensions don't stay proportionate, this fixes a bug where you couldn't...
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Since the release of v 1.1.5, it became obvious that the entire project suffers from a cashflow problem. As the CFO it's my responsibility to make sure our user...
I don’t get the chance to talk about settings for things but I figure here’s a good place. These well likely be hella technical and only for people that mak...
We always intended to design this game in landscape form factor, and not to be printed out. The images we used were specifically chosen to be viewed on a displa...
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So I've made the decision to switch the project to use Unity's High-Definition Render Pipeline. This means that I can no longer use WebGL to build and export my...
The Write Tool for Aseprite is now released and won't receive any new features. The reason for this is that I'd like to spend time on some new projects. Even th...
The P3 (code-name, no name yet) is a game in the genre of rogue-like dungeon crawler. Due to the nature of the genre, dungeons must be recreated for every play...
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Hello friends, how you guys holding up ? (thumbs up and twinkle*) (Official Promotional Art - Made by Jota14k) I'm here to tell you guys that soon we're going t...
Introduction If you've seen my Twitter recently ( Right 'ere ), you might've seen I've been working on Jefftastic 's Pizza Delivery 2, a sequel to a game I keep...
So it's late on a Friday night after a work day and I fancied writing something up about my custom game engine behind Dead Desert and some of the tools I made f...
Hey there, fellow catz! Today I want to talk about the input system in our upcoming game ZpellCatz . Being able to smoothly control your character (or cat) is i...
Hi to everyone , write under this post what features would you like to see in the Ship Simulator Realistic !!! Also here is all the official games media Faceboo...
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Hi ! Thanks for taking the time to check my project. "To the Gates of Truth" is currently in development. I'm designing the rest of the 5 zones/biomes. But, bec...
So I thought to post some (not unique, I believe) but at least interesting (a bit) solutions I took while developing this game. Maybe this could be helpful for...
We finally found some time to update An American Werewolf in L.A.! It should allow you to use keyboards and gamepads. It's not an ideal update, there are still...
Hello! We ended up reworking a decent amount of our workflow. When we started this specific project, we weren't aiming to create a complete game with it at firs...
In this free SFX pack, I have created horror sounds available for free to use in game developments - provided you give credits if you are publishing your game!...
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This game, Martian Dice for Pico-8, evolved entirely by accident. More than anything, it's the end result of an unplanned journey of techological exploration. O...
This is a follow-up to last week's devlog on the flag editor! This log is pretty specific to the PICO-8 environment, but the previous one discussed more general...
Okay so I've encountered a roadblock in creating a website for the game. I took to learning Markdown and Jekyll in order to build a static website for the game...
It has been a while since my last devlog, but finally I landed it. It is full of good stuff so you would not regret the wait. Let us ncJump into it! Dying state...
Hey there! We thought today is a good day for something else. Lets talk tech. About the dungeon generation in Bunker Björn. Procgen a topic sought after by man...
I spent more time after the stream the other day tweaking the plants and caves, setting specific colors , adding little details like ground "splotches" and shad...
Long time no see, everyone! It's been a while since we last had some big news on Up All Night. If you aren't already following our Twitter , we announced that w...
A lot of dev, not so much log this time :). I was so unhappy with the old simple walking system that I completely rebuilt it from the ground up. This new system...
When we first launched mod.io in 2018, our primary goal was to give developers complete control of their modding community on any platform or device, including...
Yesterday I managed to make a working version of the editor for mobile devices on Android. This was my third attempt, but this time I succeeded, most of the int...
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Minor Update to the Dystopia app. Swipe gestures for Touch screen Devices. I'm also working on a Windows build for $1 with the latest features and more comics...
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unfortunately there is currently a bug in the game that causes random crashes due to an unknown error caused by unknown reasons, im trying to figure out what ca...
I have been looking for some technique or effect that would help the Blastronaut game to stand out more. I've been experimenting with post-effects and colour gr...
We like to introduce the new and improved Lost Memories. This project is close to being complete with new chapters added such as Chapters 1,2,3&4! As well as ne...
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How do you do, everyone? Mangoku418 here! And welcome back to an all-new devlog for April 2021! Truth be told, I don't have too much to update at the moment. Th...
Justin here! Tanner recently gave you a devlog about writing the narrative, so here’s a devlog about implementing it. First Iteration A long time ago, in a cl...
The background elements update Game -Added 2 charts: High & Ugh -Audio delay and visual delay are now separate options -Updated backgrounds of some charts -Now...
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(this post was originally in the Adventure Game Studios forums, under this game completed topic. This game was made in one month for the Monthly AGS, of the mon...
I'm writing this to help someone go through the process I had to in order to customize Naninovel UI. While the Documentation is one of the best I've seen and th...
The time to add enemies to the game has finally come, and that translates to factories ! Factories An enemy is just another kind of entity, which is the reason...
🇬🇧 When I set the goal of donations needed to go to press, I set the quota at €150. Why? Well, before embarking on this venture, I went to my usual onli...
I was inspired by the talented Blu to try my hand at making a cool dynamic bridge in GB Studio and Nalafala gave me an idea for how to implement it. It was clea...
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Hey everyone, I just had a quick question, if anyone is interested in providing some feedback. I've recently figured out how to create a build for android (whic...
Feel free to report here anything which might be a bug or just feel wrong. You can also join the Discord server of the game here: https://discord.gg/dJG9KHVhCn...
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