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Tech Discussion Devlogs Page 13

Optimization
1
Tech Discussion
Just sharing a bit of our development process! We didn't expect to optimise our game that early, but it was necessary. After spawning 200 AI characters to go in...
LittleKnight
1
Tech Discussion
LittleKnight. With a powerful sword and great power that allow him to fly. A creepy and devastating death blow! Witness a great LittleKnight adventure. With a m...
Dialogue
Tech Discussion
From my experience working on The Bar Stop game, dialogue system has been a pretty fun feature to explore. The current system has an integrated dialogue where i...
Entry
Tech Discussion
Character entering a building could be pretty straightforward. I tried to explore player entering a building from multiple entries. A building (as a scene) only...
We're Live on Github and It's Open source
Tech Discussion
check out our github page. https://github.com/Sam2much96/Dystopia-App Comment bugs, add code and create mods. We're live on github. Connect with us. Keep up wit...
Working on a PC port
Tech Discussion
I'm currently working to port the game to the PC. I need to remove the Oculus stuff and put in PC-based controls and UI. I need to remove the right handed/left...
Update 1.3 [patch notes]
3
2
Tech Discussion
Game -Added 3 charts: "Eruption", "Garden Havoc" & "Shaggy sings Overflow" -Now window dimensions don't stay proportionate, this fixes a bug where you couldn't...
1 file — 1.3
Seed Funding, blockchain and Privacy
Tech Discussion
Since the release of v 1.1.5, it became obvious that the entire project suffers from a cashflow problem. As the CFO it's my responsibility to make sure our user...
settings
Tech Discussion
I don’t get the chance to talk about settings for things but I figure here’s a good place. These well likely be hella technical and only for people that mak...
Landscape Design and Alternatives
2
2
Tech Discussion
We always intended to design this game in landscape form factor, and not to be printed out. The images we used were specifically chosen to be viewed on a displa...
3 files
Switch to HDRP / WebGL no longer supported
Tech Discussion
So I've made the decision to switch the project to use Unity's High-Definition Render Pipeline. This means that I can no longer use WebGL to build and export my...
New Features
1
Tech Discussion
The Write Tool for Aseprite is now released and won't receive any new features. The reason for this is that I'd like to spend time on some new projects. Even th...
Cave Dungeon Generation
1
Tech Discussion
The P3 (code-name, no name yet) is a game in the genre of rogue-like dungeon crawler. Due to the nature of the genre, dungeons must be recreated for every play...
1 file
That Castle - Official Personal Dev. Note 01 (Jk)
Tech Discussion
Hello friends, how you guys holding up ? (thumbs up and twinkle*) (Official Promotional Art - Made by Jota14k) I'm here to tell you guys that soon we're going t...
PIZZA-8 - Simulating PICO-8 on a modern game engine
Tech Discussion
Introduction If you've seen my Twitter recently ( Right 'ere ), you might've seen I've been working on Jefftastic 's Pizza Delivery 2, a sequel to a game I keep...
10 Years of development: A custom game engine
2
2
Tech Discussion
So it's late on a Friday night after a work day and I fancied writing something up about my custom game engine behind Dead Desert and some of the tools I made f...
We made version 3.0 for Android
2
Tech Discussion
Space Cobra
How to Control a Cat
1
Tech Discussion
Hey there, fellow catz! Today I want to talk about the input system in our upcoming game ZpellCatz . Being able to smoothly control your character (or cat) is i...
Ship Simulator Realistic Feature talking
Tech Discussion
Hi to everyone , write under this post what features would you like to see in the Ship Simulator Realistic !!! Also here is all the official games media Faceboo...
1 file
Feedback and playtest
1
Tech Discussion
Hi ! Thanks for taking the time to check my project. "To the Gates of Truth" is currently in development. I'm designing the rest of the 5 zones/biomes. But, bec...
Automatically match collider bounds with sprite size in Unity
Tech Discussion
So I thought to post some (not unique, I believe) but at least interesting (a bit) solutions I took while developing this game. Maybe this could be helpful for...
Controls fixed... hopefully!
5
3
Tech Discussion
We finally found some time to update An American Werewolf in L.A.! It should allow you to use keyboards and gamepads. It's not an ideal update, there are still...
Workflow
2
Tech Discussion
Hello! We ended up reworking a decent amount of our workflow. When we started this specific project, we weren't aiming to create a complete game with it at firs...
Free Horror Stinger SFX!
2
Tech Discussion
In this free SFX pack, I have created horror sounds available for free to use in game developments - provided you give credits if you are publishing your game!...
70 files
Accidental evolution
1
Tech Discussion
This game, Martian Dice for Pico-8, evolved entirely by accident. More than anything, it's the end result of an unplanned journey of techological exploration. O...
Devlog: The "Palette Editor" Tool
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1
Tech Discussion
This is a follow-up to last week's devlog on the flag editor! This log is pretty specific to the PICO-8 environment, but the previous one discussed more general...
Website Roadblock
Tech Discussion
Okay so I've encountered a roadblock in creating a website for the game. I took to learning Markdown and Jekyll in order to build a static website for the game...
NcJump devlog #7
1
Tech Discussion
It has been a while since my last devlog, but finally I landed it. It is full of good stuff so you would not regret the wait. Let us ncJump into it! Dying state...
Building the Bunker
Tech Discussion
Hey there! We thought today is a good day for something else. Lets talk tech. About the dungeon generation in Bunker Björn. Procgen a topic sought after by man...
Looking better
Tech Discussion
I spent more time after the stream the other day tweaking the plants and caves, setting specific colors , adding little details like ground "splotches" and shad...
Steam Announcement & Transferring from TyranoBuilder to Ren'Py
5
Tech Discussion
Long time no see, everyone! It's been a while since we last had some big news on Up All Night. If you aren't already following our Twitter , we announced that w...
Video devlog 2/6: procedural walking from scratch
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1
Tech Discussion
A lot of dev, not so much log this time :). I was so unhappy with the old simple walking system that I completely rebuilt it from the ground up. This new system...
UGC is the next big trend in mobile gaming
Tech Discussion
When we first launched mod.io in 2018, our primary goal was to give developers complete control of their modding community on any platform or device, including...
Tuesday js for Android
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6
Tech Discussion
Yesterday I managed to make a working version of the editor for mobile devices on Android. This was my third attempt, but this time I succeeded, most of the int...
1 file
Prototype 1.1.3- Swipe Gestures
Tech Discussion
Minor Update to the Dystopia app. Swipe gestures for Touch screen Devices. I'm also working on a Windows build for $1 with the latest features and more comics...
1 file
strange bug (fixed?)
Tech Discussion
unfortunately there is currently a bug in the game that causes random crashes due to an unknown error caused by unknown reasons, im trying to figure out what ca...
DevLog 7: Lighting Effects
4
Tech Discussion
I have been looking for some technique or effect that would help the Blastronaut game to stand out more. I've been experimenting with post-effects and colour gr...
Open Beta 1
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Tech Discussion
We like to introduce the new and improved Lost Memories. This project is close to being complete with new chapters added such as Chapters 1,2,3&4! As well as ne...
1 file
Yamada Hoshi Devlog #5
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Tech Discussion
How do you do, everyone? Mangoku418 here! And welcome back to an all-new devlog for April 2021! Truth be told, I don't have too much to update at the moment. Th...
Bringing the dialogue into the game
Tech Discussion
Justin here! Tanner recently gave you a devlog about writing the narrative, so here’s a devlog about implementing it. First Iteration A long time ago, in a cl...
Update 1.2 [patch notes]
Tech Discussion
The background elements update Game -Added 2 charts: High & Ugh -Audio delay and visual delay are now separate options -Updated backgrounds of some charts -Now...
1 file — 1.2
Development of I Rented a Boat
Tech Discussion
(this post was originally in the Adventure Game Studios forums, under this game completed topic. This game was made in one month for the Monthly AGS, of the mon...
Naninovel TitleUI Customization
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6
Tech Discussion
I'm writing this to help someone go through the process I had to in order to customize Naninovel UI. While the Documentation is one of the best I've seen and th...
NcJump devlog #6
1
Tech Discussion
The time to add enemies to the game has finally come, and that translates to factories ! Factories An enemy is just another kind of entity, which is the reason...
How to print your booklet | Come stampare il tuo manualetto
2
Tech Discussion
🇬🇧 When I set the goal of donations needed to go to press, I set the quota at €150. Why? Well, before embarking on this venture, I went to my usual onli...
How to Make a Cool Bridge in GB Studio
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1
Tech Discussion
I was inspired by the talented Blu to try my hand at making a cool dynamic bridge in GB Studio and Nalafala gave me an idea for how to implement it. It was clea...
1 file
Android Build?
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1
Tech Discussion
Hey everyone, I just had a quick question, if anyone is interested in providing some feedback. I've recently figured out how to create a build for android (whic...
Bug Report
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Tech Discussion
Feel free to report here anything which might be a bug or just feel wrong. You can also join the Discord server of the game here: https://discord.gg/dJG9KHVhCn...
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