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Postmortems Page 7

Dahlia Postmortem - Developing a Visual Novel in 36 Hours
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Postmortem
Hello visual novel fans and vampire lovers! It’s been a while since I last wrote a postmortem, so I hope I’ll be able to write this concisely (and coherentl...
2 files
Add Source
Postmortem
While there are some files (.gd) that are part of the whole thing there are many files missing (like .godot. .tscn, import) making me wonder where I left the pr...
1 file
Add Source
Postmortem
I'm not entirely sure that it is updated as the files seem older than the latest version (0.6.0)...
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Updatexc the License
Postmortem
Updated the LICENSE to include media files...
1 file
Help Spizzy escape!
Add Source
Postmortem
Added the Source Code for this tiny game. It's been a long time. You can see all the files used and how I used Phaser ...
1 file
short ramble about "i won't finish this game"
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Postmortem
In case this isn't clear from the theme of the game: this devlog will deal with issues of suicide, suicidal thoughts and related feelings and issues. Please be...
2 files
How I made 2048 for the Playdate
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Postmortem
I started writing this post in late 2022 and then… I never posted it. I guess my imposter syndrome as a Playdate developer was kicking very hard. I stumbled u...
1 file
Insights and Final Log
Postmortem
Hello everyone! It's been almost a week since I released the game. As you know, It's my first game. I'd like to share with you what this experience has taught m...
One month after the release of the workshop... What's next ?
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Postmortem
Hello all Thanks First of all, thanks to everyone who supported this project. Those that came under my attention were emily (a Bionicle content creator whom I r...
Auauaua! (That means "thank you" in Hana)
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45
Postmortem
Hewwo evewywon! (Hello everyone!) Thank you for all the love and support given to Loser Named Hana! I'm surprised so many people have played it and found some s...
3 files
45 sec game
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Postmortem
this game about : You are a little cube who must find the golden crown to win and at the same time you need to avoid the enemy ("Black Red Cube") how to play...
1 file
Thanks you so much for the support!
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Postmortem
I noticed a bunch of new followers and wanted to say h to you all, and let you know how much I appreciate you being on board and supporting my work! I've also g...
Another life update
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Postmortem
It's been nearly 5 months I am so sorry ToT If any of you didn't know, I've taken Literature as my major in university, thinking it would've been easy. Boy was...
Moving OpenDyslexic from Gumroad to Itch.io
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Postmortem
My kid told me years ago to move to itch.io, and I did not. Gumroad was too convenient, I was already using it, couldn’t maintain yet another place to host Op...
About the development
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Postmortem
DEVELOPMENT "Sprint Down Memory Lane" is my first full game and my first experience with Ren'Py. I opened Ren'Py for the first time two days before the start of...
2 files
Updated sample maps with more showcase
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Postmortem
Hello everyone. Added a master sample map where most tiles are set...
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Arkon Blaze C64
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Postmortem
1 file
"Save the gnomes...!"
Hydrangea: A Postmortem.
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Postmortem
Welcome to the Hydrangea postmortem. Today I’m going to talk about the process of making this game a reality - as a first-time team lead after years of being...
5 files — 1.2
Wrapping up Little Monsters and Robots Series
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Postmortem
For those who have picked up the free pack here on itch wanted to give a nod to what is coming next and get your input. Little Monsters and Robots was a 10 part...
BFDS: 1.2 Update
Postmortem
hey uhhhh apparently every build except the web one was never updated to 1.2 despite it containing the fix for the username intro... whoops. all of them are upd...
4 files
Jam Postmortem
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Postmortem
Heyyyyyy what's up. I made a little puzzle game in a week for a jam and, as of writing, it is one of the most popular out of almost 1,000 games submitted, which...
now (read this)
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Postmortem
Good day dear players! Thank you to everyone who gave their time and attention to our game. In this post I wanted to open the curtain of our future and present...
Devlog 07: 1 Year Retrospective
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Postmortem
Hello Bludgeoneers! A little over a week ago now, we celebrated 1 year of being live on Itch! I still remember the mix of excitement & trepidation I felt leadin...
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Costly 3D Mistakes to Avoid (Postmortem)
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Postmortem
Since releasing GDSim , I have dedicated my development studies to becoming better at making games in 3D. There are several mistakes I can identify with my firs...
First time joining Steam Next Fest & this is our result!
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Postmortem
Hi, it's been two weeks since the Steam Next Fest 2024 event and we wanted to share what we got from the event. Let's begin! 🔥 We got the total 2014 wishlist...
A Night Out - Six years later, and how it came to be.
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Postmortem
Hey y'all! It's been six years since the release of A Night Out. I figure I do a little write up on it about it's development, my inspirations, and how it's bee...
Update 1.2
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Postmortem
Some Glitching Bugs Fixed...
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psx horror RE like game
Update 1.1
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Postmortem
fixed walking bugs and some another problems...
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psx horror RE like game
Next Update
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Postmortem
I'm considering a relatively large re-work on this project. In particular, I'm thinking of moving examples out of the end (and also making them less... weird) a...
Postmortem - Design and programming
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Postmortem
1. Game idea The idea of The Nameless City emerged from creating a horror game, as I always wanted to create one. I never had a PS1 (or any Playstation at all)...
GGJ2024 - Postmortem
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Postmortem
Hello everyone! Unfortunately I got sick right after the Jam but I’m getting better! I don’t usually get sick so I didn’t even react when I felt that I wa...
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Postmortem Riddle Me This!
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Postmortem
If you haven't played it already, here's a link to the game I'll be talking about. This Postmortem WILL contain spoilers for the game. Riddle Me Sweets! was a g...
Ordinary Night v1.1
Postmortem
Update v1.1: -Bug fixes -Changed interaction control -Players are now able to read notes -Added additional note to help the players get the good ending...
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How did I started?
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Postmortem
Hello. With project just hitting 1100 views and 250 downloads I decided it is time to talk about how it all came to be. I think around September I developed rea...
ALPHA RELEASE
Postmortem
Hey guys! Its Ultimate Studios again. Been so long xD. I'll be announcing a short announcement. We are releasing our Alpha game of Parad0x right now :D. You can...
Check-In #9: The Past, Present & Future of the Project!
Postmortem
Hello all! We hope you all stayed safe, warm and cozy throughout the winter holiday months. We're here with a bit of a longer-form update to talk about the curr...
NOW FREE
Postmortem
Now free to play, still an early beta prototype version but I wish it is worth trying it and letting me know if I should continue the development...
Dark, Dark Woods Developer Commentary
Postmortem
A short horror story inspired by an even shorter poem
Thank you art for 1500 plays/downloads + Postmortem
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Postmortem
The Cookie Project Postmortem Thank You! First of all, I'd like to thank everyone who has taken the time to download, play, rate, comment, donate and share this...
Great Expanse still delayed.
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Postmortem
While I can confirm development has started for this, it is by no means done in any way. I could release as is but I wouldn’t be happy with it. I’d rather d...
1.5 beta is out!
Postmortem
The 1.5 beta version is ready. Right now only in Polish, I will also work on the English version. It is called 'beta' because I'm not sure if these changes are...
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V1.0
Postmortem
🎮 Buckshot Roulette - Terminal Edition Version 1.0 Hey fearless gamers! Today marks a significant milestone as I proudly present to you the very first releas...
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Raising money for a new vn!
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Postmortem
Hello everybody! I am currently raising money for a game project. It's a visual novel called :Untying the furry bonds; I am asking for 200$ in order to have spr...
Poly-Rule Post-revival-mortem
Postmortem
I had originally posted Poly-Rule (I want to say) two years ago. I learned a lot about making a puzzle game, designing puzzles, and creating systems that led to...
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2023 in Review (And Future Plans)
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Postmortem
It's been a long year. I've experimented with multiple prototypes exploring a variety of different first person shooter concepts and ideas. RUN GUN captures the...
2023 Year End Review
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Postmortem
With the year coming to a close, I wanted to provide a summary of all that’s happened with the engine in 2023 (168 releases since inception, 29 releases in...
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[SPOILERS] Post-Jam thoughts, and ideas for updates
Postmortem
This post contains spoilers for the entirety of the game, I discuss all the dreams, their twists, etc. Do not read this before playing MMSD - it will affect you...
Postmortem
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Postmortem
Hello everyone! It's been almost a year and a half since the first release of The Trespasser , so I thought it would be a good time to reflect on the past, hope...
The release date has been set for Dec. 20!
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Postmortem
The Steam version of Raindrop Sprinters has been mastered and will be released on Wednesday, December 20 at 0:00 JST! We are finally able to deliver it to your...
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