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Postmortems Page 5

Austerity and maximalism
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Postmortem
This is the third in a short run of postmortem devlogs following the release of CWKB . I offer these in case they're useful! I think the formal choices in Cosmi...
what's next?
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Postmortem
This game was a great project, thanks to the reception of the public and their continued interest some people joined in the creation of a discord, an almanac, t...
Hotfix: typos and minor changes in v1.0.2
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Postmortem
Folks, I've just uploaded v1.0.2, which corrects a whole bunch of typos and minor issues that you beautiful readers have sent in. Thank you so much for helping...
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Starting at the start
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Postmortem
This is the second in a short run of postmortem devlogs following the release of CWKB . I offer these in case they're useful! Although the idea for Cosmic Warlo...
​You can just write what you want
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Postmortem
This is the first in what I hope will be a series of short postmortem reflections on CWKB as a project. I offer these in case they're useful! Several people hav...
Märchen Line: Post-Mortem
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Postmortem
Thank you DevTalk for choosing Märchen Line as Judge's 2nd Favorite! And congratulations to the developers who worked on MAMA and Spirit Driver ! You can check...
Process notes directory
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Postmortem
This is a collection of process notes posts I wrote while composing Cosmic Warlord Kin-Bright . Practicalities Exactly which stages of construction did each boo...
I brought a lemon to... a postmortem of Bull in a Gun Fight
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Postmortem
Now that SPILL YOUR GUT is done, I think it's about time I did a bit of navel-gazing before moving on to whatever will be the next phase of my life. As you migh...
Gantrix-1 C64 game (last version)
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Postmortem
Gantrix-1 C64 game "Throw them down hard...!" ...Welcome to the new game entitled < Gantrix - 1 >...by Voxvideogame 2024(c) with a new nice graphics & animation...
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💀📜 Exploring The JSON Skeleton Of A Pulp Game 📜💀
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Postmortem
a Playdate game
Gift For Suza - development history 1
Postmortem
History: I want to tell the story of how I created this game. It all started with the fact that I dreamed of a playstation 1 style video game, and the first thi...
Death Delivery on Steam
Postmortem
Wishlist ! Death Delivery !! On Steam !!! : https://store.steampowered.com/app/3303790/Death_Delivery/?beta=0...
What's next?
Postmortem
After the game was released, it became clear to me that the game was not a success and did not quite find its audience, which is a little sad. A Gift for Suza i...
Thank you so much!🎮
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Postmortem
It's been 5 days since we released our latest game and we wanted to take this Monday to look over how the release went. We've made a horror game before but the...
Twofold 1st Anniversary
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Postmortem
Today marks the 1 year anniversary of Twofold's release! A year ago today, Twofold released on Steam and itchio after over a decade of development. We've got so...
The Danger of Analytics
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Postmortem
I wish I could tell you that this would be an inspiring tale of how you can succeed in making games solely on your own that are not only a personal achievement...
Post-Gamehole Con Feedback
Postmortem
It was wonderful seeing everyone who came out for Gamehole Con. There was a lot of valuable feedback and I think we solved one of the most common critiques. The...
First version!
Postmortem
I do it, I ll me fix all bugs! Wait!...
Catch Coins!
Bonus Doodle
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Postmortem
Hello, Hello! Surprisingly, this game has been getting a lot of views in the past few days??? Which came as a huge surprise since... it's an old, 10min long gam...
Post Mortem
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Postmortem
It was the time for another js13k jam. Busy jamming season for sure, the latter half of the year is so packed with jams I'd be interested in attending. This yea...
10k+ Plays & Postmortem
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Postmortem
Hi everyone, Arimia speaking!! First off, thank you so much for playing Witch You Want - over 10,000 people have already met Mirabelle which is just amazing to...
Changes coming to Kobold Krew
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Postmortem
So after creating 4 supplemental Zines (2 have been released so far) for Kobold Krew I have been thinking and I am going to be making a change to how I handle t...
Postmortem + Endings Guide
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Postmortem
It's been over a month since Starlit Regrets released, so I thought I'd write a small postmortem for the game and provide a mostly spoiler-free guide to the end...
Gravity Storm - First Mission Update Summary
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Postmortem
It's been a while since the last update for First Mission, and a lot has happened: new enemies, improved graphics, New mechanics, levels, and a new Discord serv...
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📽️🎞️ Playdate Pulp Tips and Tricks Crank-controlled Animations 🎞️📽️
Postmortem
a Playdate game
New video about and old build (cancel), the lore and what happened since 4 years now (and the future)
Postmortem
Hi there ! First of all, I'd like to thank you everyone of you that played and still play my game since 4 years now ! It's incredible and never thought that peo...
Список старых нововведений
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Postmortem
В связи с тем, что я решил немного почистить страницу игры, список нововведений был пере...
Nothing says "Spooky Season" like a Post-Mortem!
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Postmortem
Back in June, Team Gu released our very first visual novel. It was exhilarating to bring ‘Love & Country’ to life, but absolutely nerve wracking to release...
Demo version retired
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Postmortem
Sadly the demo didn’t translate into sales in any meaningful way (ratio of demo downloads to sales was 20:1, which is about 5% conversion, and that was only...
Girls' Day postmortem
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Postmortem
This was supposed to be a postmortem for Girls' Day , but in the ended up being something more... rambly and strange and not really having much to do with the g...
Postmortem: Pygmalion's "Perfect Girl"
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Postmortem
Hello, hello! I don't always do post-mortems, but I had quite a few thoughts about this project! I also had a lot of very thoughtful comments that really got my...
After The Fall, Revenge of the Nephilim - One of Us Will Die, Playtest Devlog
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Postmortem
Last night we ran One of Us Will Die at Whimsy Cafe with five players! Our scenario was After The Fall, a tale that begins after the heroes have failed to stop...
CBAS - One Year Later
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Postmortem
Hey there! It's been awhile since I've been on Itch.io. CBAS turned one years old on June 28th! and I am late.. Since I disappeared for like half a year, I want...
is it weird to call this a postmortem
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Postmortem
like lmao actually why do we call these postmortems? Okay, this postmortem was a long time due but I was super busy in July and resting in August lol. The O2A...
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💃🕺 Playdate Pulp Tips and Tricks: Smooth Player Movement in 2 Simple Steps 💃🕺
Postmortem
a Playdate game
✍️🏋️‍♂️ Playdate Pulp Tips and Tricks: The Mighty Draw Function ✍️🏋️‍♂️
Postmortem
a Playdate game
Can Teenagers Play This Game? Let's find out! - One of Us Will Die Devlog
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Postmortem
As Gerard Way once said, "They say all teenagers scare the living sh*t out of me.". The younger members of generation Z have been characterized in the gaming sp...
Design Blog - Landmarks, Delves, and a Campaign
Postmortem
Whew! NEW BLOOD is here! It's been... spilled? Is it old now? Hm, none of that seems quite right. Maybe next time I'll name my project something that lends itse...
ANNOUNCEMENT
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Postmortem
So.... This might come as not a shock, but after a few years I might not continue this project. Mostly due to motivation lacking and especially the absence of w...
🛠️⚙️ Playdate Pulp Tips and Tricks: Optimising performance and other useful editor features 🛠️⚙️
Postmortem
a Playdate game
Final update
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Postmortem
This is it. Drill Down has been taken off of Steam and Google Play after 5 years of being sold. The code has been open sourced and a final version has been rele...
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Moth Planet Postmortem (Part 5 - Demo and Release)
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Postmortem
Part 5 - Demo and Release ATLAS: We still had a lot of work to do before we could call the game finished. We wanted to add more story to the game, Myr wanted to...
Moth Planet Postmortem (Part 4 - Beta)
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Postmortem
Part 4 - Beta ATLAS: The focus of the beta was finishing every asset, mechanic, and code, so we could focus on building the remainder of the game world. Immedia...
Moth Planet Postmortem (Part 3 - Alpha)
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Postmortem
Part 3 - Alpha ATLAS: We didn't finish the game in three months. After coming back from the trip and discussing what we wanted to do with the game (and the stud...
🖼️⤵️ Playdate Pulp Tips and Tricks: Importing Assets 🖼️⤵️
Postmortem
a Playdate game
Postmortem: Designing and Developing Bloxpath in One Month
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Postmortem
Before Starting Before diving into this one month project, my idea was to create a small puzzle game. I fondly remembered a Flash game from my childhood where y...
Moth Planet Postmortem (Part 2 - Pre-Alpha)
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Postmortem
Part 2 - Pre-Alpha ATLAS: Pre-Alpha started basically as soon as we had the mechanics working, a tileset to play with, and basic sprite animations. The idea was...
Trouble Comes Twice - Postmortem
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Postmortem
Has it already been a year??? It's been over a year now since the release of Trouble Comes Twice! We've been wanting to write this postmortem for sometime, but...
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Moth Planet Postmortem (Part 1 - Prototyping)
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Postmortem
Part 1 - Prototyping ATLAS: We started out development on Moth Planet back in February 2023. Me and Myr had been talking for a while about wanting to make games...
Locked Room on Rails Postmortem
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Postmortem
Hello everyone~! It's been a little over a week since I first released Locked Room on Rails, so I figured it was the perfect time to write up a postmortem about...
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