Postmortems Page 5
Due to personal reasons, I'm unable to work on this project anymore. The game will be downloadable in its current unfinished state untill the end of 2025, then...
During the development of Ikezu-ishi there were a lot of note and elements that didn't make it into the final version of the rules. Now that it's live, I'm work...
Despite my passion and determination to improve this game and add some new content, I have to declare it clouser. Due to severe lack of time I am not able to co...
Hey! It's Pablo from Dinamic Creates here. I've been thinking about Pyramidal Break for years and keeping in my mind the project to find a way to complete it. H...
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Honestly this project is pretty stable at this point. I don't currently have any plans to make further updates to it. I'm messing around with the idea of making...
I'm just going to jump straight into it and begin by saying how grateful I am to anyone who supported me and this game. It means the world to me knowing there a...
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Hi, hello interested people. I am AkhikoM, one of the researchers and developer of the game. I have received feedback through email and personal inquiry regardi...
For the past four years, I’ve released a serialised “advent calendar adventure” throughout December. This year’s was called The Witch of Drithwyn Weald...
I noticed the overall difficulty of the game felt too challenging, so I’ve made adjustments to create a smoother experience: Reduced Joe’s speed slightly in...
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Every day I check my itch page to see dozens of new comments, videos and downloads, so many now that I cannot keep up with them! This game has grown far further...
Salut les rockeurs, bonne année !!! Nous souhaiterions vous souhaiter une très bonne année, et surtout vous dire un gigantesque MERCI pour tout les retours e...
Hi everyone! I'm very happy to announce that Act 1 of "He's Just Away" is available for download! I was really nervous about writing something like this and put...
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Hi! After a massive support from you all, decided to bring some fresh updates based on the videos that you shared. Previously in the game "this.vertical" and "t...
If you’re interested in how I made Flicker, and my creative process throughout the 9 day game jam then checkout my devlog video on YouTube!...
Welp, it’s official: Mel and Millie’s little story is out!!!!!! And boy does it feel weird for them to finally have an audience. I figured that I’d show o...
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🤠 Howdy! I opened an insta for dev stuff and I'm making a post for every little game I made to have them all there. Also, I'm writing a little restrospective...
EHB Version: For public suggestion we tried to make a more colorful version. WARNING! This is a version that has more color, but because of that it is lager in...
Lista de actualizaciones: 1- Limpieza de algunas pantallas para evitar el enmascaramiento del personaje. 2- Mejora del HUD. 3- Pequeños retoques y ajustes en a...
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It's been over a year since the last major update. A lot has changed in that time, both in the game and in life. Things are better in both. I took about 8 month...
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Last week we decided to put all 1200 of our fonts that we've made over the last 10 years into one big pack and sell them for a very low price. This was a both a...
Two weeks ago, we released our first game, Prickle, on Steam. We thought it might be interesting for other indie devs to hear about some stats, what we did befo...
Hello itch.io residents!! To anyone reading this, thank you so much for being here and playing SPACESONA. It was a fast-paced mad scramble from start to finish...
Minor update regarding the title screen...
Join Angelo in his first day at the Servivit Museum
This is the fourth and (?)last in a short run of postmortem devlogs following the release of CWKB . I offer these in case they're useful! Most people, in most p...
Today, we tried something new at the PaRoll event by Kabilang Dungeon. Apart from it being our comeback to running the game at events, we tried a dungeon crawl...
Hello! Tiny Idle Creatures is a game that was started for Ludum Dare 56, the theme was tiny creatures.... Of course. It was never submitted to Ludum Dare becaus...
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I got inspired to write a game about ******* when I saw the ‘Dying Year VN Jam’. I wanted to say the word, describe it, and have its causes and impacts desc...
Released a new game. Do a writer’s last words mean anything to the living? A story about death and the (idealization or fear of a possible) future. Discover t...
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|| Informacion de la actualizacion || Update Information || ACTUALIZACIÓN DEL NIVEL DE "HARD ANCIENT TOWER" Unos arreglos a la música de los rangos, ajustes d...
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Nowadays after releasing games, I like to reflect on exactly how I am feeling. I imagine there will be a part two after this some weeks or months from now, afte...
This is the third in a short run of postmortem devlogs following the release of CWKB . I offer these in case they're useful! I think the formal choices in Cosmi...
This game was a great project, thanks to the reception of the public and their continued interest some people joined in the creation of a discord, an almanac, t...
Folks, I've just uploaded v1.0.2, which corrects a whole bunch of typos and minor issues that you beautiful readers have sent in. Thank you so much for helping...
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This is the second in a short run of postmortem devlogs following the release of CWKB . I offer these in case they're useful! Although the idea for Cosmic Warlo...
This is the first in what I hope will be a series of short postmortem reflections on CWKB as a project. I offer these in case they're useful! Several people hav...
Thank you DevTalk for choosing Märchen Line as Judge's 2nd Favorite! And congratulations to the developers who worked on MAMA and Spirit Driver ! You can check...
This is a collection of process notes posts I wrote while composing Cosmic Warlord Kin-Bright . Practicalities Exactly which stages of construction did each boo...
Now that SPILL YOUR GUT is done, I think it's about time I did a bit of navel-gazing before moving on to whatever will be the next phase of my life. As you migh...
Gantrix-1 C64 game "Throw them down hard...!" ...Welcome to the new game entitled < Gantrix - 1 >...by Voxvideogame 2024(c) with a new nice graphics & animation...
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History: I want to tell the story of how I created this game. It all started with the fact that I dreamed of a playstation 1 style video game, and the first thi...
Wishlist ! Death Delivery !! On Steam !!! : https://store.steampowered.com/app/3303790/Death_Delivery/?beta=0...
After the game was released, it became clear to me that the game was not a success and did not quite find its audience, which is a little sad. A Gift for Suza i...
It's been 5 days since we released our latest game and we wanted to take this Monday to look over how the release went. We've made a horror game before but the...
Today marks the 1 year anniversary of Twofold's release! A year ago today, Twofold released on Steam and itchio after over a decade of development. We've got so...
I wish I could tell you that this would be an inspiring tale of how you can succeed in making games solely on your own that are not only a personal achievement...
It was wonderful seeing everyone who came out for Gamehole Con. There was a lot of valuable feedback and I think we solved one of the most common critiques. The...
Hey there! This is my very first time writing a developer's blog, and I’m not exactly sure what to say, but I guess starting from the beginning is a good idea...
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